Mastery Changes:
Offensive Tree
- Tier 1
- Summoner's Wraith: Exhaust lowers targets MR/Armor by 10, Ignite gives +5 AD / AP when on CD, Ghost speed increased to 35%, Allied Garrisoned turrets deal 50% splash damage.
- Fury: + 1/2/3/4% attack speed
- Sorcery: + 1/2/3/4% CDR
- Butcher: + 2/4 damage to minions.
- Tier 2
- Deadliness: + 3/6/9/12 AD at level 18 ( .17 AD per rank per level )
- Blast: + 4.5/9/13.5/18 AP at level 18 ( .25 AP per rank per level )
- Destruction: Increase damage to turrets by 2.5/5%
- Tier 3
- Havoc: Increase damage by 0.67/1.33/2%
- Weapon Expertise: 8% Armor Pen
- Arcane Knowledge: 8% Magic Pen
- Tier 4
- Lethality: + 2.5/5% Critical Strike Damage (5%/10% for melee champs)
- Brute Force: + 1.5/3 AD
- Mental Force: + 1.5/3/4.5/6 AP
- Spellsword: deals 5% of your AP as magic damage in each autoattack
- Tier 5
- Frenzy: Grants 10% attack speed for 2 seconds after landing a crit hit.
- Sunder: +2/4/6 Armor Pen
- Archmage: +1.25/2.5/3.75/5% bonus AP
- Tier 6
- Executioner: Increase damage by 5% to targets below 50% health
Defensive Tree
- Tier 1
- Summoner's Resolve: Increases the duration of Cleanses disable reduction by 1 sec, Heal grants +5 champion HP per level, +10 gold on smite use, increases Barrier amount by 20
- Perseverance: up to 2/4/6 health regen per 5 based on missing health
- Durability: + 27/54/81/108 health at level 18 ( 1.5 hp per rank per level )
- Tough Skin: reduce damage taken from monsters by 1/2
- Tier 2
- Hardiness: + 2/4/6 armor
- Resistance: + 2/4/6 MR
- Bladed Armor: Deals 6 damage to any enemy monster that attacks you
- Tier 3
- Unyielding: Reduce damage taken by champions by 1/2
- Relentless: Reduce effectiveness of slows by 7.5/15%
- Veteran's Scars: +30 health
- Safeguard: Reduce damage taken from turrets by 5%
- Tier 4
- Block: Reduce damage taken from champion basic attacks by 3
- Tenacious: Reduces the duration of crowd control effects by 5/10/15%
- Juggernaut: Increase your max health by 1.5/2.75/4%
- Tier 5
- Defender: + 1 armor and MR per nearby enemy champion
- Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
- Good Hands: Reduce time spent dead by 10%
- Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
- Tier 6
- Honor Guard: Reduce damage taken from all sources by 3%
Utility Tree
- Tier 1
- Summoner's Insight: Grants bonus health on Revive for 2 min, reduces teleport cast time by .5 sec, reduces cooldown of flash by 15 seconds, increases Clarity's mana restore by 25%, Grants additional vision of enemy units revealed.
- Wanderer: + 0.66/1.33/2% MS when out of combat
- Meditation: +1/2/3 mana per 5
- Improved Recall: Reduces cast time of recall by 1 sec and improved Recall by .5
- Tier 2
- Scout: Wards gain 25% increased vision for the first 3 seconds
- Mastermind: Reduces the cooldown of Summoner Spells by 4/7/10%
- Expanded Mind: + 72/126/180 mana at level 18 ( +4 per rank per level )
- Artifacer: Cooldown of activated items are reduced by 7.5/15%
- Tier 3
- Greed: +0.5/1/1.5/2 GP10
- Runic Affinity: +20% buff duration
- Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you posses
- Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
- Tier 4
- Wealth: Increase starting gold by 25/50
- Awareness: increase experience earned by 1.25/2.5/3.75/5%
- Vampirism: +1/2/3% lifesteal and spellvamp
- Explorer: On Summoner's Rift, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 starting gold
- Tier 5
- Pickpocket: +3 gold ( ranged)/+5 gold melee for each basic attack against an enemy champion has a 5 second cooldown
- Intelligence: +2/4/6% CDR
- Tier 6
- Nimble: +3% MS
Summoner Spells:
- Newly available
- Barrier is now available on all maps to give players a selfish defensive option
- Values rebalanced accordingly
- Cooldown increased
- Duration and damage absorbed reduced
- Modified
- Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
- Physical damage reduction reduced, but now also reduces attack speed
- Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
- Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
- Radius, duration, and cooldown modified as well
- Clarity has been modified to restore mana based on mana pool rather than a flat value
- Heal has been tuned to be a team supporting defensive option
- Allies are now healed for the same amount as the caster
- Health values and cooldown have been retuned accordingly
- Flash, Ignite, and Revive have also had minor changes
- Removed
- Surge and Promote have been removed