Ok, so I read all the posts I could find before our first night of attempts and we did make progress but I do have questions to maximize our next night. Here is our comp:
Blood Dk single tanking
feral druid
rogue
aff lock
spriest
hunter
fire mage
resto shammy
resto shammy (will he a holy pally tomorrow night)
mistweaver
We are ccing 2 trappers, both melee interrupt the two menders, aoe the world, killing menders first but there is quite a gap after menders until trappers and blademasters, they are dying at similar times.We seem to lack the aoe to burn all 6 equally.
When adds die, boss is at 80%, we then push him to 75% and start the wind bomb dance. We need to work on positioning to get the bombs using the whole room, pulling boss to middle to start seemed dumb.
Questions:
1. Class by class do you see improvements we can make? I have a boomkin available, am using spriest for mass dispels. We definitely need more dps. I am the blood tank and need to use DnD more and just get higher dps. Am calling out the fight and its slowing me. What about the rest? need specific suggestion, not replace so-so please
2. What is best way to handle wind bombs
3. Quickening also seems to be an issue as we only have 4 dispellers, 2 being healers. Do I have the mage tab target through and spellsteal em all every so often? There are points where the tank gets wrecked if they aren't dispelled, mass dispel is on 15 sec cd.
Logs are here but most of the pulls were ugly, only two decent attempts, one was with hunter dead before phase II:
http://www.worldoflogs.com/reports/996voxtv3uo4rdkn/
Useful construction criticism appreciated. We are like a 7000th ranked world guild. 3 nights a week, get er done stuff. We beat garalon last night with 3 secs on enrage. Not world beaters, so need useful feedback