Some raids i just dislike, even though some have amazing fights.
Dragon Soul
Trial of the Champion (Love anub'arak 25heroic though)
Ruby Sanctum
Some raids i just dislike, even though some have amazing fights.
Dragon Soul
Trial of the Champion (Love anub'arak 25heroic though)
Ruby Sanctum
DS without a doubt, just a plain boring raid that while not as extreme as IC still overstayed its welcome by quite a bit, in large part due to LFR
I'm indecided about ToC. Yeah boring and lorewise just ridiculous, but still, it had it's moments and faction champions were fun. Still I think ToC makes the list.
Last spot, hm. Think EoE claims that spot, it just never kicked in for me.
1. ICC
2. Ulduar
3. Karazhan
I hate long raids.
Favorites:
1. Eye of Eternity
2. Ulduar one wing at a time
3. Gruul's Lair
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
1. ToC - Let's fight in the same arena 4 times a week, the same bosses.
2. Ruby Sanctum - Very bad filler content.
3. AQ20 - Silly drops to learn your max rank of spells + boring lay out.
I actually think it's awesome that Blizzard had the backbone to recycle an entire raid, and I'm happy that they did it. How many people actually killed a boss in naxx during vanilla? Was it 1%, or was that sunwell? Either way, it was extremely low, and seeing how many fun fights and how long the raid was, I think they made a great call.
Cave Cave Deus Videt
That's because Karazhan IS the best thing since sliced bread. In all seriousness, Kara just had that really epic feel to it. Nightbane used to piss me off more than bad RNG during Prince. Chess was fun, the music was great, layout was fantastic and the eerie feeling it gave made for one of the best raids ever.
Regardless of how many people actually cleared it at 60, it was already in the game. It carried that stigma of "not only did blizz just reuse an isntance, but they were too lazy to tune it properly!". There was also no nostalgia because so few actually saw it originally.
Be that as it may, it was easy. The difficult part of progressing out of Karazhan was in getting fifteen other guys before half your team got poached. The fights themselves were as easy as Naxx if not easier. Chess, the only fight you named, could be soloed. At level. So if difficulty is the sole determinant of whether a raid is good or not, Karazhan should, for the sake of consistency, be counted at Naxx's level.
Oh yes, and I forget how long it took, but Kara's music tracks were added in a considerable amount of time after the actual instance was released. Until that point it was the quietest raid ever implemented.
I actually have plenty of nostalgia of the Wrath version of Naxx. And it felt tuned just fine to me, especially for an instance with a "nobody can die, ever" achievement attached.
Last edited by Drilnos; 2012-12-03 at 11:51 PM.
Malygos
Malygos
Malygos
1. ToC -- Hands down, the worst ever, and acknowledged as so by devs/GC
2. Dragon Soul -- Spine of Deathwing was a great step toward more dynamic raiding, only it was a terrible and boring.
3. Gruul's Lair -- Awkward.
1: ToC
2: DS
3: EoE
I hated ToCr with a passion, though I loved the Twin Val'kyr fight. Would've prefered to see that in ICC.
I dislike DS because none of the encounters appealed to me. I hated the Madness fight, because it felt like such an anti-climax after Spine, and even Spine was only made superficially hard because of the window you had to kill Tendons on HC mode.
I hate EoE because of Phase 3. So long, so boring. Especially with people who couldn't keep their stacks rolling (Horaaaay for having 20+ stacks by the end and the average of the rest being about 4-5). FL was a step up in terms of vehicle mechanics, at least there was variance and amusement (PYRITE... HOOOOOOO)
1. DS
2. Firelands
3. ToC (minus Wilfred Fizzlebang, master Summoner!)
Hyjal
BT
Old ZG