I have had a number of friends over the past couple of years tell me that they would like to play WoW, but the idea of it seems too daunting at this point. They have to buy the game and each expansion, then play through them all, before they can catch up and do the things they really want to do-- the new stuff that they keep hearing about. Everybody talks about the real game at the end of the leveling process, and getting into WoW is seen as a big chore that a lot of people don't want to bother with.
It's not just a content problem, but a consumer mentality problem, and maybe a psychological problem. Even though Blizzard has made it easier and cheaper to obtain the expansions and level up, it feels like an unwieldy project that a lot of people are hesitant to even consider. From a new player's perspective they have to buy World of Warcraft in four parts, while paying a subscription, and then there are five entire games spanning eight years to play through just to catch up and join their friends. They don't even really know how long it takes to level, they just know that there are a lot of steps involved.
In my opinion the current expansion model feels antiquated, or at least a bit awkward.
So what, you want to do away with expansion packs?
No, not at all. I just think that there could be another way to handle expansions which would feel better, especially for new players. Specifically, I would like to play with the idea of expansions being independent from one another. This is the way expansion content is handled in a lot of other games.
A new character could level from 1-60 as normal, but instead of then moving on to Outland they would be able to choose any of the expansion paths available to them. The player would have to purchase an expansion to keep going at that point, but no matter which one they bought they would be able to jump right into that content.
Which means, yeah, you could go straight to the Jade Forest at level 60.
So people wouldn't play the older expansions at all?
Playing through TBC, WotLK and Cata could still be incentivized in a number of different ways. It's probably best that it not be an absolute requirement for casuals, but it should offer some benefit to more serious players to give them a reason to go back. Even casual players would still want to play through that content if they really enjoy the game.
One idea I've had is to give each expansion pack it's own set of levels, somewhat akin to the Paragon Levels in a game like Diablo 3. You could earn 10 levels in Northrend; Frost Levels, just as an example.
You could even gain a class skill once you maxed out those levels. It shouldn't be a required skill, but it might be something like the new talent system we have right now. A choice between a few crowd control methods, defensive options, or other things that add a bit more flexibility but are not strictly required to be a competent player. These Frost levels, Fel levels, etc, could be the new way players gain talent points.
If you went from 1-60 and then straight to Pandaria, you would essentially have unlocked two talent tiers. If you wanted the rest of the talents, you would have to go back and level in Outland, Northrend and Cataclysm to earn them. When playing alts this experience could easily be buffed.
So what, you ding level 60 and choose to go to Pandaria, and now you're level 85?
I think it would feel a bit better if the numbers were adjusted to make more sense. In Pandaria you would earn Zen Levels or something like that, so the numbers 60 and 85 almost don't matter.
Since we are level 90 today, if a system like this came with the fifth or sixth expansion pack the numbers could be adjusted so that when you finish the old world you would be level 100. That way it wouldn't feel like a step backward for current players, either. You would then go on to earn the expac specific levels for the new expansion.
Everyone would display as level 100, but there could be something like a badge under portraits and in tooltips to represent each expansion a player has completed.
In summary, using my example
- New players buy WoW, then level from 1-100 in the old world and learn most class abilities.
- The player purchases the expansion pack of their choice.
- The Burning Crusade: Players earn 10 Fel Levels and unlock the Fel tier of talents.
- Wrath of the Lich King: Players earn 10 Frost Levels and unlock the Frost tier of talents.
- Cataclysm: Players earn 10 Fire Levels and unlock the Fire tier of talents.
- Pandaria: Players earn 10 Zen levels and unlock the Zen tier of talents.
- The player could go through every expac as normal, in any order they prefer, or even work on multiple expansions at the same time.
It's just an idea, and I'm sure it could use a lot of refinement, but I think something like this would be really great for the overall health of the game and community. With the way it feels right now I can imagine that-- especially after another expansion or two-- it's a problem Blizzard will have to address.
What do you guys think? Any other ideas to make WoW feel more approachable or less awkward when leveling?