The problem isn't the huge ammount of buttons.
It's the huge ammount of buttons and doing 20% less DPS than the guy that spams 3 keys.
The problem isn't the huge ammount of buttons.
It's the huge ammount of buttons and doing 20% less DPS than the guy that spams 3 keys.
Yeah, I think hunters are probably the only class which got buttons to press at the 60, 75, AND 90 tiers. Plus a CC on the 30 tier.
Why would you even want to play a faceroll spec though? Is all you want out of the game to get the highest on the meters while pressing the least buttons possible?
Personally, that was one of the things I disliked about hunters last tier/expansion. Survival was essentially a 4-5 button rotation with 1 cooldown. What could you really do to improve or pull yourself past other hunters in PvE? The only things that mattered were that you 1) Used RF/CoTW at the right time 2) got ES off cooldown and 3) didn't mess up BA. Any hunter that could do that pulled around the same DPS.
Now that we actually have abilities to break that monotony, there's at least something to do. There's active decision making on which talents to take, which abilities to use at what times, and how to manage your focus. I really think that people complaining about MoC, for example, just aren't used to putting any thought into focus management. It's really not hard, it just requires you to actually check a few seconds before it comes off cooldown and pool focus once every two minutes.
3 button gameplay was terrible, I agree that the current hunter model is much better.
BM is fine for most of the fight, but the opener gives me a fucking headache. I probably just need more practice with it, but it can get confusing on fights like Garalon when I'm having the kite the pheromones first.
Just lol at folks who about PvP in MMO, they're tons of better PvP games out there. To the point, the more buttons a class have = the better. Of course when it's done with thought.
It is a huge turn off for me, especially the way BM turned out in mop. After playing a lock for years I came to the conclusion that the number of binds=/fun. It is all about making quick decisions and keeping up the dps on heavy movement, switching targets, multidotting and aoe. That is what is fun and that is where the the good player differs from the baddie. Huge number of keybinds is for the faceroll masochists, skillful play is for the smart people.
Ding ding! You win the worthless post of the thread award.
If you actually understood what faceroll meant, you'd know that its the specs that do well with few buttons and little skill. There is a high degree of skill in playing BM well now, primarily because of the huge number of cooldowns and spells it has, and the opener - as has been established elsewhere and in this thread - is quite complicated and not something you can 'faceroll'.
Playing a spec like Arcane in Cata, or Ret in Wrath or even BM in BC - where you outperformed everyone with 2-3 buttons - that is not 'skillful play' that requires 'smart people'. That's faceroll. So please, before you contribute (using that word lightly) to a topic in the future, know what the bloody hell you're talking about.
With so many buttons, it reduces the impact of any individual ability since in a balancing perspective there is somewhat equal 'total amount of damage done' per class, and so the more abilities you have to spread this damage across, the smaller the differences between the big abilities and the small ones. This actually REDUCES the skill cap since there is less penalty for sub-optimum choices.
I think this is often overlooked in the "moar buttons means harder" argument.
I don't find it to be that many buttons, i could easily manage with 7-8 more buttons. Alot of them are cooldown based anyways so you onlyhave to push them once in a while. Once you get the hang of the rotations they get easier to get in. Like you get to direbeast right before bw and another halfway through bw cd as an example
I enjoy the amount of buttons we have. However it does seem to be a bit much sometimes. I find it hard to come up with a UI though to fit all my buttons on the screen how I want.
Mages have Scorch, Arcane Blast, Arcane Missiles, Arcane Barrage, and Nether Tempest or w/e. Hunters have Kill Command, Murder of Crows, Dire Beast, Glaive Toss, Cobra Shot, and a pet to manage. PLUS the large amount of cooldowns we have. Whereas Mages have like 1 major CD and 2 minor ones iirc. Plus, just look at the hunter opening rotation. You have to memorize 20 GCDs at the beginning of a fight everytime.
I'm not saying mage is super easy, but anyone who says mage is harder than playing a hunter is pretty oblivious.
Personally, this is terrible class design.
A class shouldn't need to press a thousand buttons to be as competitive as another, but it should be totally unique in how it is competitive. I've not played a hunter in years, but a few friends of mine constantly complain about how much their hand hurts after a raid.
Blizzard needs to strip back a lot of skills, merge a lot of capability and make every class unique again. Classes don't need to have an identical amount of skills, but Hunters are just insane at the moment.
I was fine with the BM rotation until they nerfed Lynx Rush and made Murder of Crows better... Murder of Crows feels incredibly clunky and I feel like it interrupts the flow of the rotation. I'm tempted to switch back to Lynx Rush or maybe Blink Strike simply because I hate MoC.
I love the idea of BM hunters, with massive pets etc, but i just cant get into BM in mop. I stopped playing my hunter and levelled a warrior instead, but this week i did some raid finder as survival and was pleasantly surprised, i prefer playing survival to BM and was doing competative damage. I must admit i dont like readiness though, and i do sometimes kick myself when i realise ive had a 'short cooldown' thats been sitting there without me using it but thats probably just because im not taking it serious enough, id set up power auras for when things are on cd etc if i was.
Edit: i will say im using a mouse with 12 buttons on the side and a gamepad with around 15 buttons for my left hand and thats still not enough buttons to not use modifiers(Though im having the same issue on my warrior, i wish blizzard would strip back a few abilities tbh, my ui is looking rather crowded). I couldnt even be assed to sort out a pvp spec for him this expac, despite how op they supposedly were at the start.
Last edited by hiragana; 2012-12-18 at 11:19 AM.