The problem being that it's a terrible bandaid "fix" to a problem that's debatable if it exists, you can argue afflictions OP - and I'd half agree, but someone needs to be top dog and I'm not sure we're far ahead enough that it's a problem.
At best it will buy them a tiers worth of content to figure out how to "fix" it, if it indeed needs fixing.
Regardless of that, it's;
a) bound to upset both warlocks that can see why affliction doesn't need more dps, but if you can see that - you can probably see this is a terrible way of dealing with it, and warlocks that don't realise affliction is borderline OP and just see that they're getting shitty set bonuses
b) Last a tier at most, so all they're doing is covering the problem up
c) While closing the gap between affliction and the other warlock specs - it's not going to help destro catch up to other classes, presuming they're getting proper set bonuses
Yeah, from my experience you have to pop it right away when they switch to you. This is no big deal though since it has a 20s duration and 1 min CD. However, you should probably save it until you get stunned if you play vs such a team, it becomes like a second trinket in those situations.
At full health it absorbs around 250K in full current PvP gear. Still not benefiting from resilience.
Blood Fear seems the go-to talent if you don't play with a healer. I haven't been able to try 3s with a healer yet because they are hard to find and the queues are really long as well. What kinda bothers me is that both Blood Fear and Burning Rush is talents used to get away from melees. Not sure what Blizzard were thinking there but I guess it's good we are getting kinda self-sustained. 2v2 is all about rogues atm and even vs a double rogue team I'm able to stay alive until their second dance from stealth. My team mates however die really fast.
Anyone else not getting the UA glyph to work? It's kind of frustrating because it's not like we have any awesome options after Exhaustion/Healthstone glyphs.
I want to see our cc's change,and shadowflame's return.Can they be true?
I'd like to see some sort of root effect. Like Glyph of Exhaustion for example could be reworked and root the target for 3s followed by 5s 30% slow. Put it on a 20s CD or something to compensate.
Outside of that we need to be realistic. Shadowfury and Whiplash are both 30 yards ranged, on short CD and can be used behind pillars. Fear is much easier to cast now with KJC. I really don't want to see a class like Warlock get more CC's because that just means we will see more CC in the game and it's better if they remove CC's from other classes instead.
Which literally sucked in MSV. We were only lucky that our Holy Pala picked Priest as alt and we kept doing our alt raids so it was decently geared (still far behind since we only had time for normals). Priests got buffed around the same time they nerfed the PvP 4P for Hpalas so it was the perfect transition (that 4p being gamebreaking as well before Disc Priests came into play).
Last edited by Bonkura; 2013-01-13 at 09:24 AM.
Not sure if its been mentioned yet, but the absorb from Soul Leech caps at your max health.
Why other classes can have many ccs? Do you know how many ccs does Hunter own? About 3 times as ours.Why not delete theirs? I can tell you,after deleting Blood Fear,destro cannot cast one spell when you play with a hunter.Is it reasonable?
---------- Post added 2013-01-13 at 06:35 PM ----------
At present,why we canot feel existent in arena?Not about mitigation rating,not about recovery,it's motility and ccs.
I agreed our motility is not our advantage,but it can be low that has no limit?
Poor ccs decide we can do noting when our partners are in danger.
Two shortcomings means shadow priest can repalce us perfectly,whatever combination.
Curious, are interrupts, disarms and silences on DR?
But the game is not balanced.http://us.battle.net/wow/en/pvp/arena/bloodlust/3v3
I can accept one's cc is more than us to one or two,but 3 times as us is not so acceptable thing to me.
Less cc has been a symbol of locks,LoL.Holy Paladian can laugh at us,too.
I have no idea what you're trying to say but my guess is you don't understand what I'm saying either so whatever.
I really like the change of soul leech the absorb shield will be really useful in many situations where you wanna build up a shield before something big happens.
They only nerfed our damage from GoSac by 5% (affliction) i like that they didnt give us a huge nerf (kinda expected that as we top most of the WoLs :<)
Seems like interrupts are not on DR. Any reason for it?