GameSpy: What are the major mistakes made by other MMOs that you feel you've addressed in WoW and how do you feel you've advanced the genre? What sets this game apart?
Shane Dabiri: We've always been big fans of MMOs, and everyone at Blizzard has been playing them for years. So, when we finally decided to make World of Warcraft, we ended up making a game that we would all want to play together.
The things we've really focused on during development have been: making a game that's
easy to get into and yet challenging to master, keeping the action moving, and making a game that
doesn't require investing 40 hours a week to have a good experience.
With World of Warcraft, whether you play for one hour during lunch, or for five hours on a weekend, you can make progress and feel like you're really a part of the world. By doing this, we've opened the game up to a whole new market of people who have always normally shied away from this type of game. I think that this fact alone will set us apart.