Considering i'm not running dungeons unless my guild makes me come tank them, i honestly don't care. Don't really enjoy the current dungeons.
Considering i'm not running dungeons unless my guild makes me come tank them, i honestly don't care. Don't really enjoy the current dungeons.
How about instead of having separate 5 man and raid content, the simply make all raids/dungeons available in 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic and have a LFR/dungeon finder version for each size of the instance.
I would seriously love to have a 25 man LFR version of Scarlet Monastery or UBRS.
Last edited by mmoc8d61f1f14c; 2012-12-31 at 06:56 AM.
I'm going to point out something that should be obvious but apparently isn't.
They won't add more 5mans because then they just repeat the mistakes of WotLK and Cata where all old dungeons are forgotten and people are pidgeon-holed into the new 2-3 because they give better gear.
If they make more dungeons they'd be dropping the same ilvl as the original 5.0 dungeons, and here cometh the surge of tears.
I'd rather do the same dungeons as a clear progression path throughout an expansion, than to find myself doing the same 2-3 for the latter part. Blizzard is doing a lot to keep content relevant longer, no complete tier skips.
We most likely won't see any new 5mans. Focus is on raids and scenarios. Because making some new 5mans would just make the old ones obsolete
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
why do you want more? You can get gear through Rep, BOEs and LFR - that will get you into throne of thunder, and from there you'll be geared for the next raid anyway.
I'd prefer if they didn't waste resources on "heroic" dungeons that were easier than the cata level up ones...
But that is what keeps going wrong with WoW. We keep getting smaller and fewer dungeons. Game shouldn't be all about loot with dungeons being just one of means of getting it (though I don't mean by that that dungeons should award only cosmetic things) - there should be more to dungeons than some tunnel and few bosses with "interesting mechanics", which serves just as gearing tool for raids (and not even as such in MoP).
People keep getting wrongly used to dungeons in this new way - queue, aoe tunnel in 10-15 minutes, out. There is zero exploration, zero adventure - just aoe asap to get some points.
Ok, people don't want it - but new dungeons are short and are just for them. Was there need to mutilate older dungeons? Why to take away classic dungeons from people who enjoyed those and make them into tunnels too? But it's different story.
Most people don't raid, for most people, LFR, Scenarios and Dungeons are all they're ever going to do. Which means they're going to spend much less time on content than raiders do. Which means there needs to be more alternatives.
Again, since some people seemingly live in a fantasy world, let me remind you:
MOST PEOPLE DO NOT RAID.
I prefer raids as my main source of pve content, but I still like 5-mans. I think for example the ones released along with ICC were well done, and did a sufficient job of getting people adequately geared for ICC 10. they even provided a decent challenge, like the gauntlet section of pit of saron was pretty hard at the time if you were a gearing tank/healer, and of course, halls of reflection. clearing halls on heroic actually felt like a challenge at first.
I like scenarios, as they get players to take a more active role. but I still want to see more dungeons: 5 man content not only provides an avenue to get geared up, but provide much needed variety in the dungeon rotation, and can also provide story/lore info of interest to players.
as of 5.2, aside from raid time, what is there to do other than dailies? variety is good, i'd like to see more stuff to do other than a new faction to grind.
I am not a raider, lfr is for me the top as it comes to gear.
Still I don't mind that there will be no 5 mans; we can use lfr to raid and it will stay alive because of the fact that that is the gearing-path.
This will same dev-time, lets hope they use it in a good way.
The only concern I have with this path is that lfr will provide a chance for gear upgrades once a week, where 5 mans could run over and over again.
This will slow down newly level capped people for catching up; it could takes months to be geared for the current tier, I think.
So I do hope they will address this in some way. Maybe by lifting the lockout for the previous tier? I don't know.
Also I have a major concern about the queue-time.
The newest raid will only be available to those who are geared for it, the other are pushed into the older raids.
This could cause long, long queue times.
I dont have any real positive memories of post release 5mans,i dont remember much of mgt sides kt and his no dropping mount(got it now though hahaha),the lich king ones were kinda cool though i remember heroic HOR being a colossal pain, dont even get me started on ZG and ZA 5man thats another rage thread all together,and the hour of twilights were nice the first time though but they became rather droll over time. You dont want to make content you worked hard on becoming obsolete and you dont want going through it to be mandatory because of gear.
Finally, no easy way for new chars to get free epics mid-expansion. Gratz Blizz, Finally did something right.
Standard 5-mans are a pretty poor form of content right now. Their only replay value comes from the rewards they give, and the people that don't raid are probably unlikely to be doing proper challenge modes either. You want to give casuals something to do? Give them something slightly more dynamic, like a BG, or (while not ideal) new scenarios. Which, by the way, they are adding.
New 5-mans are a waste and we don't need new challenge modes yet. On top of that, new 5-mans are a major hiccup in the progression curve if they offer better items than old 5-mans.
So this is all you see? Players not getting epics?
I don't think that is really the issue here.
I am thinking what this whole thing will do to the queues for lfr.
Also what can be a point of concern is new players joining guilds in the current patch. How to cope with being behind in gear and how fast they can catch up.
I think there is more to consider than just the fact that players are getting gear..... that is the least of my concerns, as in the end all gear will obsolete anyway.
What this will do for gameplay is something I am thinking of.
Dividing people over the different tiers doesn't sounds as a very good idea.... but we'll see how it turns out or how Blizzard will create some mechanic to catch up.
Your getting a 14 boss raid... I mean thats what everyone wanted wasn't it?
But we do get a new daily quest hub. Aren't you thankful?