In it's CURRENT form; while yes Glyph of Evo will outheal CS, w/ Invo it takes ~5 seconds of doing nothing but standing still. Yes of course it's possible but CS is instant and off the GCD so in some, not all, situations is better. RoP heal you'd have to stand in it for 30 seconds to gain the benefit and lets face it 30% of your health over 30 seconds isn't exactly amazing. It's something, but it's nothing special at all.
The encounter that immediately springs to mind is HC Wind Lord. As you don't CC anything but the Amber Trappers you have all Blademasters up, and the Korthik strike hurts a lot. Even on 25M we see a trend that the same person gets targeted multiple times (up to 3 I've seen) in a row. GInvis and/or Cauterize will save you from the first, but Ice Block saves you from the first and second, meaning CR is saved/delayed and you're helping the healers save mana rather than having to heal you afterwards. Sure it's a niche and it's very specific but it's something.
You could also argue it allows for more mistakes than Cauterize/GInvis compared to their comparatively long CDs on the "f*ck off I'm not dying" part of the talents. There is also the fact that if you Cauterize with a DoT on you (Wind Step, Parasite, etc.) your healers are gonna hate you. Temporal Shield is slightly buggy and Ice Barrier can only block so much. GInvis works well but again, only once every 2 minutes.
I'm not trying to argue that CS is amazing and everyone should take it on every single fight; but as I recall GC said he wanted us to be switching talents from fight to fight and I think that T6 actually does that quite nicely as they all do well in different situations.
Was talking about RoF, not CS here. It's simply amazing for add control considering the CD.
Because we should always trust what GC says?
I could do it, but this is a discussion forum and people are entitled to their opinion of course. I get annoyed when I see mass QQ when (in my opinion) things aren't that bad; but that's just my personality rather than a reflection on you as a person.
While they might have been better in the sense we wouldn't feel as 'maintenancy' as we currently do; I bet there would be plenty of QQ about how our 90 talents feel insignificant compared to other classes', but sadly we can't know that for sure as they didn't make it past beta.
But (and I'm guessing here) it's probably just QoL issues (I count talents as QoL) that are bothering you? With exception to talents (where we won't see any major changes) we're still not that far into the expansion, things can (whether they will or not is a different matter) still change.
Many would argue that when standing still our damage isn't 'fairly good', it's very good.
http://www.raidbots.com/dpsbot/Gara'...100/14/60/avg/
146*1.1 = 160; so we're (on average) 10% ahead of the class that's currently coming second on Garajal; then they are a further 10% ahead of the class in third; it's difficult to argue with those kind of numbers.
Yes, this difference is largely due to Scorch weaving; but does Scorch weaving make up ~15K dps? Doubtful. Around the region of ~5K DPS gain, sure. Any more than that and it's getting a little unrealistic.
And this is where you will run into the problem. Mages currently have too much mobility and ability to do damage on the move in PvP, Arcane being the only exception. Most Frost Mages aren't even casting Frostbolt at the moment in PvP, relying mainly on their ability to control, kite and put out insane burst with CDs popped without even casting a spell (all instant casts).
Fire, again, has good mobility and ability to damage on the move in PvP. They sacrifice a small amount of survivability compared to Frost, but they can still CC Lock you down very well when they want to and while CM has been nerfed Pyro still hits like a truck and if you can CC a healer Combustion still puts out a lot of pressure.
Similarly to CS, Blazing Speed isn't utterly useless it's just the other two talents are better in a lot of situations. The one fight where personally I find Blazing Speed amazing is Tsulong; and that's because in Night Phase you're constantly taking damage so it's constantly available and that coupled with Blink gives you a lot of maneuverability and re-positioning power when it's needed.
But top players always find a way to use talents to the maximum and minimize their movement, just moving smartly and moving the bare minimum required so that they can increase their uptime; if Mages really were full-on artillery they would be able to find a way to exploit that fact and just destroy everything in their wake - I mean take this tier for example. No one will (or should) argue that Arcane is good on the move; yet on a tier where people argue that there's "a lot" of movement, Arcane is still one of the best overall specs, Scorch weaving or not.
It's actually even in terms of casters and being able to DPS on the move; Warlocks, Shamans and Hunters being fairly mobile and SPriests, Boomkins and Mages being less so.
It's not really a "core" mechanic of the role IMO. It's a core mechanic of Melee DPS, and even then it's only given the condition that they are within range of the boss.
Stone Guards is dependent for most people. If you don't break Jasper Chains and you're paired with a ranged class I find it very easy to stand still and nuke, with the only times where I have to move being when I'm over an Amethyst Pool or a trap. Even on HC our RL doesn't ask those who are chained to do tiles. I realise that this makes it slightly RNG but RNG works both ways.
Spirit Kings is only really movement for Qiang, and even then if your tank turns the boss for Annihilate you don't even have to move very much. HC is a different story but with correct positioning isn't actually that bad.
Elegon P3 isn't a great deal of movement unless you're unlucky with Lightning Pool RNG.
While Blade Lord is heavy movement I left it out purely because when you move for Unseen, no one can target the boss and Blade Tempest isn't really an issue as you can Blink back to your Rune and Scorch; yes Warlocks/Hunters/Shamans will do more damage during this particular phase but overall it's not that bad a fight for Mages.
Amber Shaper I don't find I'm moving a lot. Even if I have the add on me I nuke it from within my Rune.
Empress is actually very much RNG-related. I've had entire fights where I've not moved once and I've had fights where I've had to move shitloads; but as it's RNG I (again) didn't include it.
Of that list Spirit Kings and Tsulong are the only two fights where I find I'm replacing RoP more often than is necessary; Garalon if I'm kiting I take Incanter's and the others are RNG-based movement so can go both ways.
Agree, but Rune is larger than most people give it credit it for; you can stand on the very edge of it and still gain the buff. It actually allows you to dodge a lot of abilities while standing inside it.
Smart movement is a very important thing to take into account as well, as some players would 'panic-blink' the second they are CLOSE to Fire, forcing re-positioning and putting Rune down again. They don't often think that they could stay within Rune and move a few yards and remain inside it. I would also comment on keyboard turning/moving but that's elitist and a bit harsh as well.