Thing is Master Frost isn't going anywhere unless they find a viable change that won't plummet DW into the ground, I for one like that mastery is the most desired stat for DW, They probably just need to make HB cost an Unholy+Frost and still have rime the way it is and then it becomes more of a decision than a requirement, also maybe making IT hit 50%-100% harder when frost fever is already on the target or something like that so rime procs on bosses (or in pvp) will be prefere IT to HB. Actually that kind of change might make Mastery better for 2H as well now that I think of it.
Last edited by Unholyground; 2013-02-01 at 05:58 PM.
I know what you're saying... But this is the way blizzard intended DW to be played. Back at the start of the pre-mop PTR the whole DW and 2H play style was basically the same, they made the design choice to specifically switch to the "masterfrost" system for DW to make the specs feel/play differently, mainly because a lot of DKs asked for it and felt that DW and 2H were too similar - not just so DW prioritised KM on FS. It's on the radar now, IMO because of the amount of cleave/AOE heavy fights there have been this tier, some 2H DKs likely have concerns about the viability of their spec and because they're now making that conscious decision to move away from the "passive AOE" design.
While I'd like to think that players are smarter than blizzard's design team - that's just not the case on this occasion. Blizzard were well aware of what they were doing, the PTR went on long after this design choice was made... It's the cata masterfrost, elevated to an actual spec and all the play style "guides" from elitist jerks, Noxxic etc were released well before MoP actually happened. It would have been hot fixed after the pre-mop patch if it wasn't intended.
On top of that DW currently has about 5-6% downtime in 500ish gear (not counting ams absorbs) even when gemmed/reforged entirely into mastery - once the next tier rolls around if we're capping resources constantly then hey, obliterate might naturally take over from HB, forcing some buffs from blizzard to make DW competitive again.
Again, I'm not disagreeing with you in terms of thinking the current DW design is odd, I don't personally think we should be spamming an AOE for single target damage but there's only a couple of ways blizzard can "fix" that - buff obliterate's base damage slightly (and reduce the 2h bonus slightly) or make icy touch the better choice for single target damage.
I'd go mental from the icy touch "whaping!" sound if that occurred though ;-)
Edit - additionally the main reason I went DW is because, in my 10man team we have a prot pala. Grats to blizzard on making haste dps plate the best option for a tank...
Oh, and I downright HATED blood dps in wotlk.
Last edited by mmoc0cdb03e806; 2013-02-01 at 06:37 PM.
Replace some of those ellipsis with commas already! Yeesh!
Also Blood dps was fun mostly because of the existence of Armor Penetration during WOTLK, it'd probably be noticeably less enjoyable now; the main draw was the high burst damage and the ability to ghetto cleave like a monster.
Basically, it played a lot like 2H Frost; big honkin' physical damage crits.
Zombie Vampire Werewolf
The developers flat out said an HB-centric rotation was the design for DW Frost in Beta.
Having an HB-centric rotation is entirely intended and had been since Beta. It is still intended now, but as you pointed out:
This action set a precedent. The precedent is why an HB-centric rotation is now something they're presumably debating internally. It's not because DW Frost isn't using OB. If they didn't set that precedent with warriors, there would have been absolutely no reason to consider altering the HB-centric rotation.
"I have it all simmed."
Euliat