Lol symbio tranquility... are you joking...? Dude this heals for like 100k for a 8sec channel, it's so bad... Sorry but Im just gona completely dismiss anything from this point forward...
Lol symbio tranquility... are you joking...? Dude this heals for like 100k for a 8sec channel, it's so bad... Sorry but Im just gona completely dismiss anything from this point forward...
some good arguements, anyhow...
only good healing utility divine star? try learning to position yourself 25 yards away from your group hitting your groupmembers with halo for around 280k+ crit heal...and yeah, in a good raiding group a wellplayin shadow keeps his halo to use as a healing mechanism if needed !!!! anyhow.. that wasnt the point of my post... the statement is and stays... shadow isnt that bad, looking at the damage and the offhealing utility we are providing (ofc some cant figure out to use them right but thats another topic). except you really are that naive comparing us to op classes like warlock and mages, as everyone acknowledged we are lacking dps on a single target... my criticism lies within... almost all the proposed dps fixes didnt calculate the increased healing factor within, not just for us (Vampiric touch if the suggestion was increasing shadowform damage to 30%) but also that damage increase from dots, mind flay, etc., would strongly benefit vampiric embrace... now you can argue for a decrease of the healing from those spells... have fun in pvp forum then... summa summarum, people are getting to fast upset, even though GC just recently anounced they havent looked at shadows pve dmg right now and that they definitely will do it...
Dude this heals for like 100k for a 8sec channel
the last time i channeled it, tranq healed for 578689,810... thats not that bad for an offhealing cd
doesnt matter, thinking about your comment though you are thinking shadow is bad in dmg + fuck the offheal it is not worth mentioning it?
Last edited by mmocd7afc5e097; 2013-02-09 at 07:40 AM.
ofc thats true, on the other hand ur channeling a spell, splitting itslef evenly on the party members instead of hitting 8 times flash heal which would take about 12 secs without procs and drain u for mana... well to end it here we are getting of topic... shadow needs a single target buff, combined with a multidot + offheal nerf, i dare you find the right solution which fits pvp aswell... neither of the posts in this thread provided that.. and dont get me wrong.. makin our class op? ofc i´d like it just trying to look at it in a neutral way
---------- Post added 2013-02-09 at 08:51 AM ----------
didnt say that thx
Last edited by mmocd7afc5e097; 2013-02-09 at 07:54 AM.
Even when trying to maximize healing at the expense of DPS, short of spamming Flash Heal (so, ProM on cooldown, VE on Weakened Leg Aura debuff for 200% healing, divine star, pw: shields on cooldown), you do about 22-25k HPS on Garalon. 40k is a number you clearly made up (which is fine, just don't try to pretend the logs of it magically disappeared).
Now, on Tsulong it IS possible to do 40-50k HPS as Shadow - but that's because we get a 500% healing buff and spam 1 million HP flash heals frequently throughout the fight with 100% efficacy. It's possible on any class with a healing button (including mages with Symbosis Healing Touch).
He did. I asked him on the PTR thread when they would start doing PvE adjustments and he said "Soon". Then he posted later that Spriests are going to be buffed. Initial thoughts on buffing MB by 20% more damage. We are trying to convince him there that MB is not the right spell to buff, as MT is not where our problem relies, but ST, especially when there is movement.
Instead of a fix for spriest damage every patch, somebody should ask why did they remove the decreade of the CD of Mindblast with more haste. This would simply fix all our scaling issues, especially with haste. It works for Paladins very good, but why does spriest can never increase their main ressource gained with more haste: Leather-classes get more energy, DKs get more runes, warriors get more rage and palas get a shorter CD on all their abilities with more haste, but we never get more shadow orbs, and it is not reasonable why not.
So we need to beg in for fixing our damage in EVERY SINGLE PATCH.
And for movement: why not a glyph that remove the snare of Mind Flay, but let us cast it on movement. I don't know why blizzard want that caster need to stand still for doing things (removing scorch for mages for example), especially when melees and hunters can use abilities while they move, but we are not allowed to do so.
Last edited by Velerios; 2013-02-09 at 06:34 PM.
he was like "we'll buff MB by 20% i know you lost damage on the move but hey it's better than MF"
good luck trying to convince him to do pretty much anything. the guy is unnecessarily stubborn.
That's so true.... *sigh*
Instead of fixing our problems he gives us again a bandaid. It is more like: We know you have scaling problems, we know you have movement problems especially in PvE, but we need to concentrate on rogues and paladin seals more than on you.
And especially his talk about scaling: Ghostie i don't know if you read it or not; but if we don't scale, why should we even get new items?
If a warlock gains (for example) 2000dps more with an item, we only 1000dps, why not giving all items the warlock first, because we don't scale as good as the warlock. Even if we do theoretically the same damage on the same ilvl; for the raid it is more important to get 2000dps more than 1000 from the priest. And does we really need to beg every patch.
I was already waiting for band-aids. I don't think they will mess with scaling and rotations mid-expansion (I know they can and they do sometimes, but they try to avoid it). If they do, great, but we can't wait for them to do this. Next expansion beta we'll have a lot to talk about. Let's just hope our feedback makes more difference than it did on MoP beta.
he doesn't believe that we have a scaling issue. and even if he does, he says that "he won't do anything until it's like 10% damage difference"
he ignores sims, he ignores theorycrafting, he ignores the posts that start with the words mage, lock, affliction, arcane all together.
we NEED to have mid expansion class changes or it'll be less and less damage combined with tons of bandaids.
GC gives us a sneak preview before all the shadow ajustments are out to make the community happy. Showing shadow getting single target buff that makes scaling much better(hard hitting spell gets more from crit and makes di worth more/mastery). And all people do is complain that it isn't enough, even tho it isn't all the changes. He's never going to make you people happy ever, ever.
When Greg get's his hand out of your pants, maybe you could read over the reasons why this is considered a band-aid fix. Then maybe you could go over the history of Blizzard's disregard of ptr feedback, and consider why spriests feel they need to be extremely vocal in order to get their class fixed.
here's the answer i got from him for my tweet on mb scaling with haste being better:
"@sugarshootin Will your relative DPS drop 10% over the course of a tier because of haste scaling? If not, why does it matter?"
Also he finnaly anwserd this On the PTR forum:"Your next mind flay can be channeled while moving after a successful, non-instant cast mind blast" Thoughts?
ghostcrawler: I would get rid of every cast while moving if I could. It would be better for the game overall.
so sadly we wont be any better in the near future in terms of mobility it seems.