Clicked on this topic just to report it for trolling...
get a life people
...Made it through 9 years of wow...
I still don't even know what numbers I used to state any facts or evidence. All I said is what I'm predicting and am more than happy for it to be wrong.
I also don't even understand where I came off as jaded or bitter, especially since I stated I still do find enjoyment in the game.
If anyone is twisting...
I meant that it doesn't matter how subs changed, it'll be twisted to claim the game is getting worse regardless.
Someone doesn't like the new raids. No matter how the sub numbers will change he can twist those numbers into an argument about declining quality.
Name one point in the game's history when PvP balance wasn't broken :3You can't honestly believe broken balance in PvP is a good thing can you? I don't think anyone can honestly say PvP is balanced right now and mean it. Same goes for classes in a PvE setting.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
I predict that subs are up, I base this on the fact that two people I know have come back to WoW. I feel WoW is very busy atm, I have queues on my server in the evenings and have massive lag in Org.
That balance has been better in previous installments? Yes.
http://us.battle.net/wow/en/forum/to...5?page=51#1020
Ghostcrawler acknowledges the poor balancing of the expansion and tried to adjust it, but it fell through because a certain class/spec might become overpowered due to it. He basically says "The path we're on isn't a good path in terms of design" by saying:
ORWe think the continual arms race between instant spells, silences and silence immunity isn't good for the long term health of PvP. It is a shift we still plan to make, but we don't think patch 5.2 is the right time to make it.
http://us.battle.net/wow/en/blog/2551279 where Ghostcrawler admits the race between short CD interrupts vs casted spells and countering it by adding in more instant spells isn't great design, which lead to his current stance on it.
People didn't complain about the absurd amount of interrupts so much in BC/Wrath, and casters without all of these instant huge damaging spells or moving while casting played just fine then.
So yes, there are sources to back up my claim about PvP currently going to hell in a hand basket.
If subscriptions do not decline, then I am massively out of touch with what gamers find entertaining these days. That is certainly a possibility, and I guess it doesn't bother me if it turns out to be true.
No, you just can't comprehend the information.
March 2011 Ghostcrawler states they needed to add more instant spells to combat the increase in interrupts on short CDs.
January 2013 Ghostcrawler states the increased in instants is bad game design.
Which therefor means it's worse than before. Their added change made things worse and now they're looking into reverting it without completely messing with some people's gameplay.
Read above and don't get too smug.
Some people's children...
You want more proof that it's further imbalanced currently than it was before? Apparently showing you posts saying "We need more instant spells" and then "We need less instant spells" isn't good enough, so here are some stats for you:
http://www.arenastats.com/index.php?...any&mt=5&mg=20
May 2012, 3v3 teams at any rating. Look at the percentages there. Alright, now set it to 2k, just for another reference point. RLS is between 20%-24% of the 3v3 teams. The next team in line at any rating is RMP at 17% (That is 20% vs 17%). The next team in line at 2k+ rating is RMP at 15% (That is 24% vs 15%).
So any rating:
RLS - 964 teams (20%)
RMP - 833 teams (17%)
At 2k+ rating:
RLS - 264 teams (24%)
RMP - 166 teams (15%)
Now remember I gave you these teams as a reference point for the current season's numbers which can be found here: http://www.crossladder.com/arena/stats/
Top team makeup: Warrior/Paladin/Hunter, second in line Mage/Priest/Druid
The numbers:
War/Pal/Hunt - 582 (8%)
Mage/Priest/Druid - 265 (4%)
If that doesn't scream imbalanced I don't know what does. Maybe by looking at both pages again and looking at class representation?
Clarifications: Read the "About" on xLadder to find out how they get their information.
EDIT: I should also note that arenastats.com is from Cataclysm, which was also horribly imbalanced as you can see by class representation.
Last edited by Goldfingaz; 2013-02-03 at 05:44 PM.
The first hit for 12m subs was on the cusp of 2009, between patch 3.0.3 and 3.0.8 (both WotLK prep patches), and then hit 12m again around October 2010, patch 4.0.1, the Cataclysm prep patch.
Pretty sure that made WotLK the best expansion ever. However, to those that think that subs are going to drop to 9m, the last time that happened was mid-2007: Patch 2.1.0 (the Black Temple) had only been out for a month.
Was WoW dead during 2.1.0?
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
1) Most players are from China
2) Number of players was counted at 1st of Jan, i.e. during holidays, when some players may return just because they have free time and nothing to do.
What I want to say? I want to say, that Q4 2012 report will not show the real situation. Q1 2013 - may be.
Sorry for my bad english.
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I think it's really easy and even attractive to people to daydream about worst case scenarios©Bashiok
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