Originally Posted by
Barrun
I do realize the base cast time is the same as the basic heal for other healing classes, and I never suggested or implied that I thought it shouldn't be that way. Really, if you can read, as you would have seen, I want it to be the same. Bringing other class mechanics into this discussion is quite irrelevant because each class has unique mechanics/procs that modify their healing. The logic you used referencing Infusion of Light is completely befuddled, Infusion of Light is a chance proc and in no way is a parallel mechanic to Tidal Waves - to make it clear, Tidal Waves procs from every cast of Riptide - it's a fundamental part of a "rotation" (for lack of better words) when trying to tank heal on certain fights. Infusion of Light occurs on a crit(random) of Holy Shock and acts as a bonus to the many single target healing tools paladins have; both effects reduce the cast times of heals - that is the only thing at all comparable between the two. Thinking of it as a benefit is exactly the point I'm trying to make, it's not a benefit, it's a detriment. As much as I hate to bring other classes into this, other healers have many numerous more tools in their kit besides Divine Light and Greater Heal to keep a target up, the only thing we have is Greater Healing Wave, and that's fine, because Tidal Waves is wonderful and makes working with our limited set of single target healing spells a suitable alternative to the tool-set other healers have, but when we don't have Tidal Waves we are at a severe deficit when it comes to keeping a tank up, being able to top off a target with a Healing Wave without gimping my next GHW would be nice. The backlash to this thread really is astounding, I guess the face-roll play style for resto in 25 mans really has people clueless about the dynamics of the abilities resto shaman have to work with in every other avenue of the game.