Which is never really born out and ignores the forest for the tree. Again, if this was as much of a causal problem as y'all
imply it is then we should be seeing similar issues at the other internal Sony studios and the like. But we're not which is a pretty strong indicator it's something else that's a bit more unique to Bungie.
This is largely the same Bungie that shipped the prior expansions that weren't well received, and also the very well received Witch Queen expansion. It really does just seem like Bungie struggles to ship decent expansions period.
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This is the first I'm hearing of this, and I'm not able to find any historical record of this interview or related discussion through my web searching. This story also sounds super suspect, and there are a host of other reasons why Bungie would limit in-game communication.
The closest I can find on this topic is this article -
https://www.pcgamesn.com/destiny-2/d...public-channel
Which is an interview with a man, David Shaw, who was lead on the PC version, for why there aren't global chat channels on PC. Console limitations seemed more tech driven as that functionality was added far later (2021) and required a separate keyboard.
Ok, but I don't see what that has to do with anything beyond bad management? Bungie got savaged for the poor quality of Destiny 2 at launch by the community, at least on PC, once the newness of the excellent gunplay and smooth performance wore off and we started getting a real look at the endgame, amount of content on display, and could start evaluating whether promised engine improvements had really made it or not. The whole base game and first few DLC's were utter disasters because Bungie - hot-take here so prepare your arrows and slings - is a developer who can make incredible moment-to-moment gameplay but is grossly overrated as actual game makers and is well out of their depth when trying to build something bigger than an arena shooter like a MMO.
@ me all you want bros, come at me hard, I will throw down that Bungie is a grossly overrated developer over their handling of the Destiny franchise overall.
Alright slow down here because you're just making YUGE claims without evidence.
Vicarious Visions led the PC port for Destiny 2 initially, and did a lot of work (alongside High Moon Studios) on both Warmind/COO (IIRC) and also Forsaken. But I'm also not finding any support for your claim that Activision and/or their studios took over development during the Forsaken era, anywhere.
OK, we're again back to "bad decisions by management" that would have been bad no matter who was hired to work on the game. You've connected no dots and I still do not see the cow you claim is really there : /