MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
I also try to see it in a different way.
If I were a designer or artist, I would like for my work to be available to as many people as possible. It is not only a matter of resources but also of personal satisfaction of having people come and enjoy what I've created.
---------- Post added 2013-02-17 at 12:41 AM ----------
fair enough, thanks ^^
For me I think it's good and it gives a huge incentive for the raiders to work to see something, I like high difficulty at least for one boss or mode. But lol with LFR now there's just no more incentive because I can see the content just as easily. I would personally prefer it harder.
Realistically that can't happen though.
Back in Vanilla and TBC, a new player would see someone that was raiding and think "oh man! i want to be like that guy!" The drive and motivation was actually there for new players. They had to join a raiding guild and the raiding scene blossomed.
Nowadays, how many thinks the same thing, probably some but to a much lesser degree. Those who does and wants to raid get up to max lvl and finds out about LFR and skips the whole "has to join a raiding guild part". So as a result raiding is slowly choking to death.
If harder content were better they'd just have the fist boss fucking instagib everyone so they could cry out how amazing the content is.
Hell. doing this they wouldn't even have to develop more bosses, they could just pretend there was stuff behind the boss.
Also, that vid has been posted here tons, thats why its not allowed. I respect his PoV but I'm also smart enough to realise you don't balance content around the 1%.
Harder content should be optional. Those that want it can do it.
I don't have the time to put in the extra effort that is required for HMs, so I will stick to normal mode stuff.
What is wrong with finishing a game on normal mode, then moving on to the harder mode of the game if you want a challenge after that?
You dont go right into Hell/Inferno mode in Diablo before you have finished normal.
I remember how awesome it was finishing Secret Agent and 00 Agent mode of Golden Eye after finishing Agent mode. Don't really see how Heroic mode bosses in WOW are any different. Normal mode first, then the harder mode second.
My name is Cernunnos, I will love you like no other, I have died a thousand deaths, each time I died I thought of you.
Diverse pools of players need diverse types of challenges, which is why most games have multiple difficulty settings. The fact that many MMOs went without them for so long is more reflective of their clunky design than anything else.
One (hard) mode of difficulty only tends to work in niche games that are very explicitly targeted towards hardcore players, for example Dark Souls or Monster Hunter.
Only the case with certain people. Very few of them.
Most people in vanilla didn't even reach max level. (Same was true in TBC)Nowadays, how many thinks the same thing, probably some but to a much lesser degree. Those who does and wants to raid get up to max lvl and finds out about LFR and skips the whole "has to join a raiding guild part".
The idea that the average wow player looked up to some hardcore player with better gear or progress is laughable. They were all level 45 and wondering where gammorita was etc
I quite curious about this as well. It doesn't make sense to ban a video and not close the thread. If it is the content in the video, well it is basically a discussion of the what the video brought up. Basically it makes no sense to ban the video when the content of the opening is the same as the video.
As for the discussion, no it doesn't make for better content. I like how it is now. People have more choice on what they want to tackle the game and choice IMO is great.
Having high difficulty it one thing, you have heroic mode content for that. But denying people the right to see content is plain stupid. Video games for decades have developed such a thing as Easy - Normal - Hard modes, and sometimes even -Expert - mode. That way everyone gets to see content at there own level and feel whatever sense of accomplishment they can from whatever level they want to play as.
You answer your own question, so why did you even ask it?
(1) All but a tiny minority of players dislike challenging content (although a somewhat larger number pretend to be good enough to handle challenging content, at least on the forums before they actually try to do it.)
(2) Pugs and challenging content is not a happy combination.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
As some other people said, harder content should be optional. I would like to see more very challenging 5-man dungeons (no timed runs...), because I don't enjoy the current 5-man snoozefests. Yet I still kinda ''need'' to run them for my valor points. I'm asking for another Magister's Terrace :P
Most people fail to acknowledge this because they look back at Vanilla and TBC with rose tinted glasses. What Vanilla and TBC had going for it was that WoW was still fresh. That wears off any game after 8 years.
No not really, I'm not surprised at all. Back then you didn't have a lot of the information like you do now. The players are way way more "advanced" so to say than they were back then. Players get a chance to see and datamine a lot of the content before it even goes live. It doesn't blow my mind I think it's logical.
I quite liked the harder content in Burning Crusade, didn't raid in vanilla so can't speak to that, but I did full clear every raid in BC when it was current, and it was a lot more fun than raiding is now.
Heroics need to be harder, or preferably they should just give you loot for zoning in then you can leave and requeue to get full geared. There's no sense in me having to waste 10-15 minutes in a heroic completely bored for gear when it isn't the least bit engaging or entertaining, if it was at least difficult it would be enjoyable, but there's nothing fun about doing content a two year old monkey can do.
As for LFR, I don't really think it's a bad thing, but I also don't think it should be every boss in the game. Instead of having the full instances if they only had the first parts I think it would be better. Then people that want to raid but don't want to join a guild can do LFR and do half the content, but the people who really want to see all the content can join a guild and raid the right way.
I know people complain that raiding takes too much time, but it really isn't that time consuming, there are guilds that raid 3 hours a day two days a week, everybody can do that surely, and you'd get to see the content. At this point WoW has become less of a game and more of a chat room, if it keeps this up it'll end up like Runescape, a spot to go talk to friends while mindlessly killing bosses and collecting loot that hardly matters because the bosses are so easy your gear doesn't make a difference as long as you're hit capped.