I remember a time when no games had a tutorial, why exactly do you need some specially made hand holding guide to figure out how to play a game?
I remember a time when no games had a tutorial, why exactly do you need some specially made hand holding guide to figure out how to play a game?
1. Playing through 1-20 kind of is a tutorial honestly.
2.Loading screen tips
3.There is a tutorial ( a tip or tutorial whenever something happens) from the interface
Howay the lads!
In a way the whole leveling process is a tutorial for endgame.
1-89 is a long tutorial to prepare u for pve and pvp at 90, still many ppl cant play on 90
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No tutorial? The first levels teach you everything, from movement keys to questing. Did you ever turn the tutorial tips on? Looks like you didn't. Then when you get new spells it says things as 'you should use this as often as possible' or 'use this to get the enemy's attention'. Pretty tutorially...
I'm pretty sure that new players automatically have the tips turned on to help them get into the game. They have improved a LOT over the past 2-3 years.
Well I think the OP is right. I think the game would a lot better if:
- There was tips and explanations for you until level 15.
- There was dungeon simulating scenario on level 12 (end of first zone)
- More class specific training quests until level 20/30 (to learn the basics of your class)
Why? Still too many people yell n00b at new players and kick them out the group. This doesn't help that new player at all. Then there are too option Blizzard can too if they want to fix that. Make the new player better to protect them or make new players unable to be kicked from group. The last one doesn't help no one, because it only gives more irritations. The first option helps everyone, both the new player and players who plays together with new players.
I would say the entire leveling experience is the "tutorial" for a game like WoW which is so focused on level cap. Also leveling up a monk at the moment they've done a great job improving the UI for new players, alerting you whenever a new feature is enabled and even giving you quests directing you to riding trainers now.
If you're not a complete moron the leveling process is more than enough to learn your class and how the game works.
I wish there was something for classes like Druids, who often roll into the early dungeons dressed in intellect cloth, marked as a tank, in cat form and proceed to run away from every mob that looks at them sideways. It can't be a good experience for those newbies to be kicked, and it sucks for the group that is lumbered with them.
Advanced tooltip almost tells you outright how to use your skills. The rest is logic and research.
It has tutorial pop ups, 1-10 is the tutorial!
...and its not really that hard to get into
Shall I be dramatic and say "You haven't heard the last of me,"?
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The tutorials have very basic information at best. And as far as the leveling experience being a tutorial, leveling dungeons are not designed in a way to teach players how to fill their roles or play their classes. Dungeons are so mindnumbingly easy that the only real difficulty for a new player is trying not to get lost and surviving verbal assaults on the occasions they piss off the wrong person. The leveling process doesn't require much know-how either. This is why you see some people near or at max level that are completely clueless about how to play "correctly."
WoW has always relied on its playerbase to educate each other. Yes, there are resources all over the internet to teach people how to play, etc., but that's pretty terrible game design if new players don't learn by doing and have to resort to Google.
the initial quests already introduce us to the basics, first time players have the tip system on which KEEPS popping up with tips as you use them. The UI windows have something that shows what each bit of the UI does (the (?) thing thats, for eg, available on the pet list table in the corner). Spell tooltips have been vastly improved since vanilla and TBC (old hands will remember the difference between tool tips now and then) and new comers have a settings option auto-turned on for changing the tooltips into more explanatory versions styled for beginners
so theres no official "tutorial" like say the start of EVERY HALO GAME (i already know how i walk around and look around goddamnit) or those videos in Deus Ex HR and Me3 but the first few levels, the UI and the settings for tutorial like hints, tips and beginner tool-tips
It's intuitive, it starts simple.
In this case it is better to let people learn by exploring instead of telling them they have to do this and that. Some of my happiest days in WoW were when I didn't know shit as a noob and I was frolicking collecting peacebloom and clicking on stuff, talking to NPCs, browsing trainers, vendors, killing random animals.
It was a big discovery when I learned how to chat with other players, first time get into a group and go into some burrow in Teldrassil or discover deadmines lol
The sense of exploration and discovery and the soothing music in Elwynn forest and Teldrassil made me bond with the game.
Now the game became even more linear, new players are herded through the start zones. Any pop up features, tips ruin the sense of immersion.