This really makes me question their design decisions. Where do they get these "25% nerfs" from? It just feels so out of the blue and so random. "Oh, we see there is a lot of meter padding on Megaera, so lets nerf Doom and Corruption so meter padding is less effective". Ye I get it that multidotting in general was powerful too, but to me it seems so rushed and not thought out at all. They have not done any preliminary testing of these nerfs and they have no clue where these nerfs will put the classes after them. Isn't that the task of the design team? To plan things ahead, not do +40% here and -25% there whenever we feel like it.
Something like -9.5% to Corruption and -5.8% to Agony and +15% to Haunt damage (or Supremacy pet damage +10% or whatnot) would have made a better impression.