Originally Posted by
tibbee
In a 25 man, you want to go max Spirit almost no matter what, and then find a way to do more output with the excess regen that gives you. The reason why is Mana Tide Totem is the primary reason to even bring a Resto Shaman on most fights, and we are so weak that what Spirit does for the rest of the healers through MTT is superior to anything we can do with maxing our personal throughput stats.
After Spirit, I am going for 3764 Haste > Crit > Mastery > Haste. You need to do some testing yourself to make sure the 3764 haste breakpoint works (with Ancestral Swiftness), because totem breakpoints were bugged before. I did test it, and it seems to be working reliably for me, and I did notice that all of Exodus and Blood Legion's resto shaman are going to about that breakpoint (which after seeing was what triggered me to think it might have been fixed in the first place). However, other people tell me they still are getting inconsistent breakpoint levels on totems, so test it for yourself. Mastery is heavily devalued in 25 man, with the amount of absorb mechanics, as well as the general lack of tools to hit people with this tier.
Talents:
15 - Stone Bulwark Totem - I have Nature's Guardian specced now because I need to use Earthbind to slow turtles on Tortos, but Stone Bulwark seems to be superior to Astral Shift for most fights this tier. If you have issues surviving big raid damage hits, obviously switch to Astral Shift for those fights.
30 - Really doesn't at all matter unless you need one option or the other for utility.
45 - Totemic Projection - With the amount of spreading and moving, I find that you need this talent more than ever this tier, especially for placing SLT.
60 - Ancestral Swiftness - Required to make the 3764 haste breakpoint work without having to pull a lot more stats out of Crit and Mastery. I also find the instant cast to be something that is a life saver on heroic encounters (or even to place a Healing Rain during Ascendance).
75 - Healing Tide Totem - Pretty much a straight up no brainer. Even with the buffs, the other 2 talents are not viable for Resto, and this talent is 10-25% of your total output.
90 - Unleashed Fury - Primal Elementals are pretty buggy this tier (buff beams coming off constantly on some fights, so much movement that they despawn if you don't remember to move the totem, etc), and they benefit AoE healing the most (and the mechanics mean our AOE healing kind of sucks this tier). I prefer Unleashed Fury as a default talent because it is less frustrating, but switch the two quite a bit.