Originally Posted by
Terahertz
The problem with randomly assigned rewards is that people will feel left out at some point for not receiving any special loot. While as example their friend or a guildie has gotten loot 3 times in a row because of his/her extreme luck.
I don't like randomly assigned rewards. Nor do I like rewards that are being assigned to players with as example the highest damage done, or the highest healing done, or heck, even most flag caps for that matter. Why? Because those things are limited things you can do. Only one person can cap a flag at a time, and classes which can cleave and multi-dot with ease will most likely do most damage and have a higher chance on receiving loot.
The problem with Wintergrasp especially is that the honor gain is just so pathetic compared to the length of the boring games. If they want us to play Wintergrasp again, they would have to buff the honor gain and add a new incentive PvP oriented.
Or give us a fair environment where people can wPvP whenever they want, how long they want.
IMO the ultimate fix for those large scale outdoor PvP activities is to remove the CD of those battles and have the rounds keep going on and on and on, so that people can play whenever they want to. Of course they would have to remove the raid function for those BGs so that many more people can join.
As for incentive my idea would be to add tokens to whenever you assist in a kill, kill a person or are in a group with someone who killed a person. (Or have healed someone who killed a person)
Mass scale battles have to be easily accessable, while also giving nice and worthy rewards. The tokens I suggested would be able to be turned into honor points or conquest points (conquest points counting towards RBG cap of course) or instead of honor points and conquest points, they could be used to buy actual gear so that you could either do BGs, or mass scale PvP battles, or both if you want to. There would also have to be added vanity items for the people who have already gotten all the gear they can.
These things though, will never happen unfortunately. I can always dream, but I feel like Blizzard doesn't care at all about long-term, forever lasting fun. Everything you do in WoW can some day be capped after which, if you do the activity again, there's no reward. Just look at LFR. Nobody does LFR after they've done them already for the week. Why? Because there's not a single reward in doing so. The boss fights are quite easy, boring and repetitive because it's a Looking For (Raid/Dungeon) group, and doesn't give you any reward after you've already done them.
Oh, and again, if you want to get rewards like invincible rein's for Wintergrasp/Tol Barad, be prepared to see A LOT of PvE geared players. :/