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  1. #21
    Deleted
    Quote Originally Posted by rogerbrown View Post
    probably because its not WF
    Exorsus did a great job. No point anymore in watching your guilds or Paragons movies. Suck it. :/

  2. #22
    Quote Originally Posted by UcanDoSht View Post
    Exorsus did a great job. No point anymore in watching your guilds or Paragons movies. Suck it. :/

    I'll probably watch Paragons just because they always use great music (Two Steps from Hell / Immediate Music). But yea, bad luck method and the rest hoping for people to care when they (finally) release their own videos - there really is no point watching any other Ra-den videos after seeing Exorsus own him.

  3. #23
    Deleted
    Wow, awesome... had a blast watching the Ra-den movie of Exorsus. Partly because I'm russian, the voice of him gave me cold chills.. :O

    intro 12/10
    music 10/10
    editing 10/10

  4. #24
    Quote Originally Posted by Ryme View Post
    It looks boring because it wasn't designed to be a complex fight, as said by everyone who has done or designed the fight.
    Algalon was also not a complex fight, but it had way better visuals. :| (Yeah, that is, indeed, my opinion and not a "fact")

  5. #25
    Deleted
    Well, that was a sad looking fight.

  6. #26
    Quote Originally Posted by Jacob6875 View Post
    Looks like a pretty boring fight to me.
    People whine about complexity.

    People whine about simplicity.

    Please keep your negative thoughts to yourselves.

  7. #27
    Deleted
    Looks rather dull and quite simple to me.

    Basically kill all the adds asap. Prioritize anima orbs over vita orbs and then switch people who take the blue beam?

  8. #28
    Deleted
    Just à simple dps / healing check. But well, it's an optionnal boss and like Blizzard said, not intended to be hard.

  9. #29
    Interesting that people excuse what appears to be a dissappointing fight by saying things like, 'well it isnt meant to be complex' and 'its just a gearcheck' and 'its intended to be simple'. Since when are any of those things acceptable justification for a shitty designed fight?

    Take for example Algalon. Algalon was a simple fight, yet still a great one. The key was having mechanics that the entire raid had to manage such as Big Bang (aside from the usual 'max dps/healing requirements plz'). And of course some cool visuals. Felt more interactive for everyone.

    Here on Ra-den it looks as if everyone is dying of boredom doing their patchwerk rotation, aside from the healers in the last phase handling the crazy raid damage. That must have kept them awake at least. And tanks keeping their mitigation up to avoid being oneshot.

    Blizzard could have made a gearcheck, non-complex 'simple' boss and still come up with something much better than this - they've done so in previous tiers.
    Last edited by TyrianFC; 2013-04-22 at 10:29 AM.

  10. #30
    Deleted
    It looks dull because 50% of the P1 is not being played, all of the kills are done with a strategy blizzard didn't intend the boss to be killed with. This is the most wide-spread exploitation since the LFR loot-exploit back in DS.

  11. #31
    Deleted
    Quote Originally Posted by tinatus View Post
    It looks dull because 50% of the P1 is not being played, all of the kills are done with a strategy blizzard didn't intend the boss to be killed with. This is the most wide-spread exploitation since the LFR loot-exploit back in DS.
    I guess you mean how the anima orbs are always killed with no repercussions?

    edit: Paragon just said on IRC that they took so long because they were not aware you could cheese the fight like that
    Last edited by mmoc4282a3f415; 2013-04-22 at 10:47 AM.

  12. #32
    Deleted
    Quote Originally Posted by tinatus View Post
    It looks dull because 50% of the P1 is not being played, all of the kills are done with a strategy blizzard didn't intend the boss to be killed with. This is the most wide-spread exploitation since the LFR loot-exploit back in DS.
    Are you implying that Blizzards QA department is useless?! Nofkgwai!!

  13. #33
    Quote Originally Posted by TyrianFC View Post
    Interesting that people excuse what appears to be a dissappointing fight by saying things like, 'well it isnt meant to be complex' and 'its just a gearcheck' and 'its intended to be simple'. Since when are any of those things acceptable justification for a shitty designed fight?

    Take for example Algalon. Algalon was a simple fight, yet still a great one. The key was having mechanics that the entire raid had to manage such as Big Bang (aside from the usual 'max dps/healing requirements plz'). And of course some cool visuals. Felt more interactive for everyone.

    Here on Ra-den it looks as if everyone is dying of boredom doing their patchwerk rotation, aside from the healers in the last phase handling the crazy raid damage. That must have kept them awake at least. And tanks keeping their mitigation up to avoid being oneshot.

    Blizzard could have made a gearcheck, non-complex 'simple' boss and still come up with something much better than this - they've done so in previous tiers.
    Algalon seems less complex than this to be honest. Algalon has 1000x better visuals/cooler room though.

  14. #34
    Quote Originally Posted by tinatus View Post
    It looks dull because 50% of the P1 is not being played, all of the kills are done with a strategy blizzard didn't intend the boss to be killed with. This is the most wide-spread exploitation since the LFR loot-exploit back in DS.
    Mind explaining what the intended strat is?

  15. #35
    Deleted
    Quote Originally Posted by Nitros14 View Post
    Algalon seems less complex than this to be honest. Algalon has 1000x better visuals/cooler room though.
    On algalon you don't have ppl stack on 1 spot for 10 mins.

  16. #36
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    Quote Originally Posted by NeverStop View Post
    Mind explaining what the intended strat is?
    Most likely that you have to switch between the two orbs. They always killed the same one, so basically 50% of phase 1 is never seen.

  17. #37
    Quote Originally Posted by tinatus View Post
    It looks dull because 50% of the P1 is not being played, all of the kills are done with a strategy blizzard didn't intend the boss to be killed with. This is the most wide-spread exploitation since the LFR loot-exploit back in DS.
    There's no way it's unintended. It's definitely a fairly boring/easy fight because this strat works, but the fight would be borderline impossible if you tried to alternate the phases. Consider that the common strat on 25 man has the boss going to p2 at 5 stacks, which is 50% damage taken. If you tried to alternate phases the whole time you'd have around 11-12 stacks going into p2, meaning 110-120% increased damage...

    The fight is designed so you can pick one phase or the other and repeat it, and your punishment for doing so is that the sensitivity debuffs don't fade, so eventually the mechanics one shot you if you don't reset your debuffs by starting the other phase. The tuning problem is that Anima is way harder than Vita.

  18. #38
    Quote Originally Posted by kazih View Post
    On algalon you don't have ppl stack on 1 spot for 10 mins.
    6mins man, 6mins :P

  19. #39
    Quote Originally Posted by TyrianFC View Post
    I watched the Russian vid and wont bother watching Method or any others for two reasons. one, the first looks boring as batshit (was exciting watching them aoe heal the damage in last phase - but that got old after a while). two, if guilds wana play this 'I wont release a vid until XXX have killed it or under YYY conditions' game then I wont bother watching their vids in favour or those who have the balls to just release it first. The only thing holding them back releasing earlier is their own over-inflated sense of self worth and ego.
    The point is to not give the strat away. It makes other guilds look bad.

  20. #40
    Quote Originally Posted by TyrianFC View Post
    The only thing holding them back releasing earlier is their own over-inflated sense of self worth and ego.
    Whoa there, don't pop a blood vessel. Have you considered that a major reason they don't release videos is not to screw other guilds? They don't want to spoil it by giving everyone a working strat. Handing out strats (especially Lei Shen or strat intense bosses) could be detrimental to other guilds rankings as well as their own. Why would they do that?

    I doubt they hold onto their videos thinking "Oh man, everyone must be getting so mad we're not releasing it, lets make them wait more! Hah get fucked!". They have their reasons.

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