The Nightblade soul from Rift.
Infracted: spam.
Last edited by Coldkil; 2013-04-28 at 10:57 AM.
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You and checkingfacts are infact more then likely correct. Blizzard has in the past told the player base no about something only to later recant and introduce said request as a new feature.. Cases in point
1. Flying... specificly flying outside outlands which was asked for during BC and blizz promptly said no.. then the next xpac gave us flying in northrend.. then the xpac after gave us flying all over Azeroth. And while some will mostly likely say that this was planned all along.. its still a example of things the player wanted that blizz said wasn't gonna happen initally.
2. Gear modification.. which this request dates back to the days of classic.. and every time it was asked for blizz said not a chance.. it would ruin the work of the gear art to allow players to modify colors etc.. And while we still can't Dye our own armor.. we can modify current armor to pretty much look like any classic/older piece of gear we want. Stat swapping goes along with this as well.
3. Multispec... this one i am iffy on only because i know it was asked for i just can't remember if it was during classic or BC. But blizzard said that while they understood the pain it was to switch speccs... the cash it cost... the rearranging of hotbars etc.. their inital attempt to quell this complaint was to modify the cost of spec switching.
4. Allowing pvpers to make a opposit faction toon on the same pvp server. This one was mainly denied due to grieffing etc that was thought would result from allowing it to happen or so i understood i could be wrong .. yet here we are.. On top of this.. allowing a fully leveled toon on a [pve] server to transfer to a pvp server. This never happened in classic or BC , hell i don't even think it was around during Wotlk. i could be wrong. The only server transfers happening on a pvp server in the past was from said server to another pvp server or carebear server.
While im not bashing blizzard by any means these are just examples of player requests that were intially denied or met with hesitation by blizz. They are all about gimmicks.. and there are quite a few ideas that players want that still could show up if blizz can do them right.
Player housing/guild housing
Quadspecs with trispecing to go along with it.
New specing roles for the classes... ie a tanking rogue.. and meleeing priest... tho like others in this thread i think blizz will have a nightmare on their hands with this one.
These are just ideas i got off the top of my head .. im sure there are plenty more ideas out their... hell theres the idea of a classic server as outlandish and pretty much unrealistic as it sounds to me.
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Last edited by Kael; 2013-04-29 at 08:25 AM.
Archer/Bowman or something like that sounds like it could be intriguing. And don't call it a hunter, please. A Ret Paladin is not a Warrior or a DK just because they all can make use of strength two handed weapons.
Where the rogue is a killer and a stealthy one at that, through history archers has also shown some of the same qualities. Guns would probably go against this idea, and crossbows would be in the grey area. The key is it has to be agile, and that is what a bow is.
I'd love to see us have a Tank Spec so we can finally fill a new role other than stabby stab stab. Quite frankly I think Combat should be revamped to be a tank spec. Increase our health pool in that spec, keep Evasion and Combat Readiness as our big cooldowns, and add back something like the old version of Ghostly Strike and/or Riposte as well. All of these abilities would be perfect. Make our fundamental stats be Agility, Dodge, and Parry. To make it really work that way they would probably need to revamp how parry's work and allow for Partial Parrys, or add back Leather Specialization so that we don't take insane damage while tanking.
Really combat lends itself perfectly to a tanking spec.. Even blade flurry is useful as a multi-target tanking ability. If they were going to add a 4th spec, I could care less what it was as long as one of the four became a tank spec.
I want a tanking spec. Combat could be a tanking spec as is with just a taunt, Vengeance, and a threat+mitigation passive. A more interesting 4th spec would be preferable though; some rogues probably wouldn't want to lose Combat as a DPS spec and it would be nearly impossible to balance it for DPS and tanking (e.g. Feral Druids and DKs). You could call it Swashbuckler or Brawler or Fighter or something more esoteric.
Here's some tank utility they could add:
Quick Tongue
30yd range
8s cooldown
Insults the target, causing it to attack you. Has no effect if target is already attacking you.
(Taunt)
Grappling Hook
20yd range
45s cooldown
Attaches a hook to the target that stuns and drags the target towards you over 2 seconds. Activating the ability again while the hook is attached instantly pulls you to the target and stuns enemies within 8yds for 5s.
(basically Thresh's Q, if any of you play LoL)
Flash Bang
20yd range
20s cooldown
Disorients enemies within 8yds of the target for 3s and reduces affected enemies' chance to hit by 50% for 5s.
Shadow Clones
3m cooldown
Vanish from sight for 3s and create 5 Shadow Clones that last 20s. Shadow Clones taunt nearby enemies and explode upon death or expiration. Replaces Vanish.
I'm thinking about how the actual rotation would work under the new active mitigation model. Something that generates Recuperate charges and then allows you to consume them for an instant heal and damage reduction would be nice. I'll think about it some more and maybe write some more later.
Last edited by Squirl; 2013-04-29 at 10:08 PM.
Before any new specs can be made, getting the previous ones working should be Blizzards priority. Rogues only really have one viable PvE spec and one viable PvP spec. Rogues in general where in a decent area during and near the end of Dragon Soul (Legionaries or not). All three specs where viable for raiding, though lacking as there was really only one spec that was good for PvP (Sub).
As for Rogue tanks. While it was done back in BC. Rogues actively tanking isn't something I'm a fan off. Having the Druid given ability of Growl is good, in an emergency situation if a tank dies or as a hard CD in PvP. But becoming a fully fledged tank isn't something I see rogues as a class doing. Rogues in a lore sense never go toe to toe with an enemy if they can avoid it. We're just not built that way, nor do we fight that way.
I just can't really see a new spec given to rogues. If there is though, I'd rather go for a throwing based spec. Something that is like Katarina from LOL. A master of throwing Shurikens, and knives that focus keeping the enemy at bay until you go for your killing move.
However, I doubt we'll see any major changes to rogues anytime soon as we're in a 'good' position. We have a high damaging PvE spec and a rather good PvP spec. There are other classes with greater issues then rogues at this time, meaning that blizzard will be tied up trying to sort those before rogues even get looked at again.
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Getting something like gunslinger akin to our friend in SFK would be awesome...
If they were to add a 4th spec (agreed would be fun but unlikely) I'd love to see a spec where Rogues use a 2 hand weapon.
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Rogues, Mages, and Hunters need a re-work similar to the Warlock re-build.
Split current Asn between Sub and Combat. Redesign Asn to be ranged stealth (Scout?)
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We already had Bandage-spec rogues in Vanilla; Blizzard nerfed them.
Rogues are rogues. What more do you want them to do? They stealth, they stab people in the back, and for some reason, that already takes three whole specs. Rogues are the one class I think should only have ONE spec.
maybe a spec that doesn't use combo points. perhaps a spec that uses something like a shadow resource that builds up while using certain abilities. your character slowly turns into a silhouette as the resource is generated over time. once the resource has capped, it is switched with your energy and your abilities are turned into a darker/shadowy version of themselves. while using the shadow resource, you gain some type of benefit (perhaps shadow abilities bypass armor, deal more damage, change poisons into a shadow dot, etc). your abilities while using the shadow resource will generate normal energy over time just like how they generate the shadow resource while using your normal energy.
NO
NEVER
EVER
Rogue should NOT be a ranged class. Shuriken Toss and Deadly Throw should be removed as well. We have 3 core range dps classes already (Hunter, Mage, Warlock), so let us have ONE pure melee DPS class.
Rogue have 3 awesome speccs, don't ruin this. They might need some buff, damagewise, but the mechanics in each specc are great.
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I'd love to see either a tanking spec or a healing spec added, least that way it gives us more utility.
Right now my guild is very lean, if a healer or tank doesn't show, we're sorta screwed, we all roll alts to fit roles that are missing from time to time, but then that limits the mains being geared. *shrugs*
Personally I think some kind of healing spec would be cool, chalk it up to "poisons" being used, maybe healing darts thrown, powders tossed, "smoke bombs" with healing properties as AOE healing, etc.
None of specs would be ruined, they would grow as they always have between expansions. The OP is talking about making a new spec not changing the current ones. Actually I could see blizzard taking this path for the next xpac, it is either make another spec for every class or add another hero class, preferably something that is range based.
Your reaction is a bit intense, it seems a bit narrow minded to simply vehemently hate any sort of change.
I could live without ST but quite frankly DT shouldn't have ever been made anything other than a baseline ability. It was quite lazy and boring of blizzard to make it a talent.
Last edited by Carni; 2013-05-01 at 02:02 AM.