I don't feel so. I've been playing for a 4 - 5 years. I'm loving it like i did back then. Its different from person // person, i suppose.
I don't feel so. I've been playing for a 4 - 5 years. I'm loving it like i did back then. Its different from person // person, i suppose.
You're right that travelling within most zones and from one quest to the next is easy, however, Vale of Eternal blossoms is not non-flight friendly, and getting to Dread Wastes requires a long detour from for example Valley of the Four winds.
This works because everyone is flying and nobody needs to do the journey on foot. Yes, it's immersive to be able to fly, but it removes fear, and it's very hindering for world PvP and greatly reduces the travel (after all wow is composed of a few continents, not a few small islands).
My addons:
Announce Interrupts: Announces in chat when you interrupt a spell.
Tol Barad Reminder: Reminds you to queue for Tol Barad by printing a message when the battle is approaching.
EasyLogger: Turns on /combatlog inside raid instances, and off outside.
Simple class resource bars: Paladin Rogue Shaman Monk Priest
If you zoom out far enough, WoW has always followed the same formula, even since inception. Dangle something to get players subscribed, and make enough new desirable goals to keep them subscribed. That's the model for this and many other games of its kind.
From a creativity standpoint, I'd say they do an admirable job working within this very expected frame.
Flying is convenience, the same way shopping at Wal-Mart for various things is convenience. If you, individually, do not want to fly (shop at Wal-Mart), then use a ground mount (go to a gas station or something) and leave the rest of us be to our choices.
As for creativity? =\ I've honestly been feeling creativity slipping away in most industries, not just the game industry (fingers pointed at movies and music).
#FlightIsImportant
Love how most people in this thread are bashing OP.. Yes, blizzard is loosing creativity more than the US is losing their war on debt. MoP is candyland, plain and simple. Legendary items are acquirable by people doing LFR and raiding once a week? I am all for "helping the casual player" but.. when it comes to giving them gear left right and center, and making hardcore raiders and casuals more similar, I can't stand.
Don't get me wrong, I absolutely love ToT, but I feel as though every expansion Blizz is making it easier for casual players to get a higher reward for doing less work. It takes the fun out of having downed a heroic boss and getting that EPIC 535 gear.. when casual LFR players are literally 5-10ilvls lower than you.
Last edited by Preheet; 2013-04-29 at 05:47 PM.
Comments like these really confuse me. Complaining that flying is boring and assuming everyone takes the same boring path that is being complained about. I almost NEVER just fly above things, its weird but I try to enjoy my time playing games and love to observe the scenery as I'm flying from place to place. If I want to zone out and get to a certain location I take a flight path and alt-tab or take care of some errands.
As for the OP I don't think I've read a more hypocritical post in a while, "Where's the creativity gone?! I want everything the same as it's always been!" I can say fairly certainly that I've ever seen a zone like Jade Forest or Vale in any game I've ever played. Taking a traditional fantasy class like Monk and turning it into a street fighting panda, granted it isn't everything they promised but it is still fun to play.
Innovation is over-rated. Sounds silly at first, but think about it. It'll become a little more clear. New and different isn't always good, sometimes the old true method is the best way.
Bleh
So the game lacks creativity and the solution is to move it back to what it was 8 years ago? How fucking stupid and ignorant.
I agree the games lacks creativity but this expansion is the worst for that because in many aspects it's trying to make the game like it was in TBC. Painful and regressive. The game lacks innovation but moving it back to some out dated and stale model of what mmos were isn't gonna solve that and I hope the developers learn and move the fuck on next expansion.
Same here, LFR since the start and I am on the last stage. Only LFR.
---------- Post added 2013-04-29 at 06:30 PM ----------
To some parts of it, yes. Having class quests and class specific flavor spells would be a start. Did Eyes of the Beast spell hurt anyone? Nope. Why was it taken out then? And don't give me "Hunters have too much spells on their bars" bullshizzle. You don't like it? Don't use it. Simple as that.
Well then I stand corrected on the meeting stones, but I still stand by the point. I have little invested in the argument to care about sides, I was merely playing devil's advocate as there are examples where ground mounts aren't applicable, which is still very much true and the point of my statements.
If people feel that flying mounts take away from the creativity of WoW, or vice versa, and desire to argue over that, that is their prerogative.
I completely forgot about Storm Peaks though.. A little off topic saying this, but forced flying or not, that was a pretty cool zone, what with all those areas shoved into the sides of mountains and everything.
This is normally the sort of elitist nonsense I would ignore, but your usage of "literally" irked me. LFR ToT is 502. Heroic ToT is 535 (or 541 if Thunderforged). That's a difference of 33 (or 39) ilevels, not "5-10." Even if you throw in the Shado-Pan Assault VP gear, that's 522, which is 13 (or 19) ilevels. Still not 5-10. So stop using the word "literally" until you understand what it means. (Grammar Nazi moment over)
I still don't see how people being able to get gear that's a weak approximation of herioc gear for less effort should impact a heroic raider at all. What difference does it make if Blizzard adds a kiddy pool? If you had complained about it making recruitment harder or the stacking buff/debuff system they used in ICC/DS then I could muster up at least a little sympathy. But if the only reason you raid is to feel superior to people that don't, you're doing it wrong.
...and there's your problem.
Gear was NEVER a badge of honor save for within your own individual brain. Most of us have moved on from that mentality and now say "Cool! I got this new sword/dagger/axe!!! It looks COOL and does lots of Damage!" and don't care about having a "badge of honor" to parade in front of others as it's ultimately about US having fun, our fun doesn't depend on weither people see our shiny trophies or not.
Hence accelerating attrition.
I agree here.The same tried anti-flying mount argument. They aren't going away, get over it. You can't use them 85 through 89 anyway, so you have what you want without even acknowledging it.
Warlock's have only gotten this 'unique' treatment, as well as a revamp, due to being vastly underplayed.Warlock tome quest would like a word.
There's nothing tinfoil about that, he's just stating his opinion and you're invalidating your own argument. Funny.Tinfoil hat complaint: check.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.
The creativity is there, I think what you are looking for is evolution, that's a big difference.
People like Vanilla so much that they don't want to try adding a scoop of sprinkles or an addition of a new flavor. You people are so...boring. I see it everywhere. It's like the people who enjoy the first movie of a trilogy and hate the rest, it's like the people who loved the old Pokemon games and despise the new ones, it's like refusing to change a light bulb whilst talking about how good the old one was. The past is over, and it isn't coming back, deal with it.