It's time to level up and quit your newbie ways
You need to go outside and get some new V-rays
A fresh breath of air will help you talk again
Inhale, exhale, feel the Oxygen
- Woodman
Why do bads get so mad when somebody solos a dungeon?
I played many years as a tank, and now I play a mage mainly and also an alt tank. And I can say non-tank pulls must be the most annoying thing for a tank other than misdirects. Taunt is a single target ability with a 8 sec cooldown, not enough for multiple packs. And yes tank must be the one pulling mobs not DPS. DPS, with the name stands for it, is responsible of killing mobs not pulling them. Tanks with decent experience always know how many mobs then can tank properly and how to use aoe abilities with a good efficiency. A few extra mobs can easily brake this and make things harder for both tank and healer. I must admit, what mage was doing was probably fun for him, but when its annoying for others, its stupid. Also, he refused to coordinate with others so kick was pretty proper in this situation.
It's time to level up and quit your newbie ways
You need to go outside and get some new V-rays
A fresh breath of air will help you talk again
Inhale, exhale, feel the Oxygen
- Woodman
Or you could quit whining and let the guy that can speed up your run from 20 minutes to 10 minutes do his thing, and you might learn a thing or two in the process. That's one player boosting four for free!
---------- Post added 2013-05-08 at 03:08 PM ----------
It does really, especially in 5 mans when you can LITERALLY solo most of it.
as a tank my self, (a real one..) i bloddy HATE ninjapullers like that, but yes, i usely just /sit down and watch the fun if he/she pulls and watch them die while they freak out
Same with those who are continuesly overaggroing etc..
Anymore if I run a 5 man with guildies, we just go with a no tank run and just blow stuff up. If that pisses people off, meh.
On another note I am leveling a second DK, I queue tank/dps and when I get dps I end up tanking everything anyway. I don't take any damage in the BC dungeons so whats the point of waiting for the tank. Had a tank yell at me to stop pulling if I can't keep aggro on stuff... no one died and we finished the instance faster, so whats the problem.
Also if I do actually tank and a DPS pulls for me, 0 fucks are given. I hit it once and regain aggro, then continue pulling whole rooms at a time.
If a tank cries because you pull for him in WoW, that tank is bad. It's not hard to get mobs back off of horny DPS.
The tanks job is as you have said, however to soak damage they must get agro. A single taunt, most of the time, doesn't help. I'd have kicked him too - In fact I kick a lot of people who do the same when I tank. Them pulling to make things faster only slows things down. If I don't get agro (enjoy having a Frost DK pull for you and not stop mashing HB), I don't get vengeance, which means I don't do a lot of DPS and things die slower. It's especially annoying when they pull and run away trying not to die.
Yesterday I had a Lock keep pulling for me, I asked him not to, he pulled - he died. Right after that I had a 520 IL Frost DK keep pulling for me (was terrible, but HB spam is still enough). I asked him not to pull, I got a sarcastic reply, he also died.
I chain pull heroics like I'm boosting someone in Deadmines. People should start killing what I have on me rather than something else, they might go faster.
Of course you were. You were 100% justified in kicking him, 100% justified (as the healer) to ask him to stop making your job harder, and as the tank's friend, you are 100% justified in having his back when this guy was making HIS job harder too.
The vote kick system was implemented to deal with turds like this guy. I'd like to believe that flushing him down the toilet where he belonged taught him a lesson, but you and I know that isn't true.
I do. I also remember that the only reason for that was that tanks (read; warriors back in that day) didn't have a ranged pull and bodypulling usually meant ending up with a few more packs than you intended. Moreover, I also remember that during that same time tank threat wasn't as overpowered as it is now, which meant that this only happened when it was absolutely neccesary as it meant hell for a tank to get threat on mobs he didn't get hit by.
Your other arguments (i.e. 'taunt exists to taunt!') aren't really the reason tanks want to do the pulling themselves. Sure, if a dps pulls a single mob, it's easy enough to taunt it off him. The problem is that in most cases this isn't about pulling a single mob, but packs of mobs.
Situation A:
- Tank pulls pack, builds some AoE threat
- People start dps'ing/AoEing, pack goes down.
- Done.
Situation B:
- Mage pulls pack and nukes mob 1, which goes for him.
- The warrior dps runs in and starts cleaving, getting aggro on melee mobs 2 and 3.
- The casters of the pack (mobs 4 and 5) are standing in the back, initially shooting at the mage. He needs some healing, so now the healer has top threat on them and gets fireballs in his face.
Meanwhile, you have a tank with 0 vengeance who can taunt mob 1, hopefully can cleave on mobs 2/3 to gain threat before they kill the warrior while on his way to mobs 4/5 to prevent from the healer getting nuked. You know, that healer that's trying to keep up that mage, warrior and himself while the tank, and who hopefully isn't too busy topping off the rest of the raid when the tank actually DOES get all the mobs back under control and starts taking significant damage.
I can't think of a single reason you would prefer the chaos of situation B over the simple straightforward clear that you get when the tank can pull. The only ranged DPS that can get away with pulling would be a hunter MD'ing to a tank but even this is usually not preferable.
and the only thing to practice in a 5 man as a tank is to pull faster or to pick up mobs you didn't pull yourself, so if a dps pulls for you, they're just helping you out really.
likewise the only thing for a healer to practice is keeping everyone alive, so if someone else pulls and takes a bit of dmg, they're just helping you practice keeping them alive.
When I'm healing a dungeon I pull for the tank because usually they are taking little to no damage and I'm just bored and looking for something to heal. I just position myself behind him/her so that the mobs running towards me get picked up by the tanks cleave and by this point I can usually tell what would be too much for the tank to take so I don't overpull.
Though I guess if I was told to stop I would.
OT: The fact you told him multiple times to stop and he didn't listen justifies the kick imo.
I play the game to enjoy myself. As a tank, I like the experience of seeing a giant pack of mobs all focusing on me, being melted down slowly by my party's AoE. It makes me feel like I'm contributing.
A hotshot dps going ahead of me and pulling is telling me that he doesn't need or want me in the dungeon. I get that. He doesn't want to play in a way that lets me enjoy the dungeon. So I react by making sure that we don't share the dungeon. My ignore list is big enough. Either he leaves or I leave. The other 3 people in the dungeon can decide. Sometimes that means I leave, I'm OK with that.
The majority of people who make threads like this pull like snails, so I would probably side with the Mage who was doing a lot of damage and wanting to finish ASAP