Rifts. There are either not enough players doing one to clear or there are so many players things die too quickly to be fun or a challenge.
Rifts. There are either not enough players doing one to clear or there are so many players things die too quickly to be fun or a challenge.
I can't tell you who I am, but I can tell you who I'm not.
You can solo every non-group rift in the game.
I mean if you open a 10 man rift alone... that's sort of on you. Mundane rifts are easily soloable.
Not sure there are legit reasons to have a group or need a group for rifts not designed for a raid.
That really isn't the games fault but the players.
For low level zones, it is an issue. When you don't have enough players, it's a massive pain in the ass to attempt to complete it, but when you have a ton of players (especially mentored down players) it's pretty much a cakewalk (most public events like that have to be pretty easy) as they don't necessarily scale up super well.
The zone events worked great during classic while leveling as they require zones with moderate to heavy populations of level appropriate characters. Without those players though, they definitely lack a lot of the "umph" they used to have.
It kinda is. It's a design issue, not something that players are doing wrong.
A game called Rift with the main selling point been... Rifts, openings in the veil to allow invading forces to pour through, who'd have thought
He clarified that he's talking about zone events, not general rifts. Zone events are definitely lacking when you don't have a group to do it with (or multiple raids), which is kinda a consequence of the design of them. They're spectacular with others, and terrible alone.
That's nice, but this isn't wow. clearly, none of the rift players have asked to have anything removed from another game. This is also a discussion about open world content, not dungeons or instances - yes, people are actually complaining that they want to see more open world participation.
Rift has its own LFD, btw. Might want to read up on stuff like this.
{I disapprove of what you say, but I will defend to the death your right to say it. }
Rift's biggest flaw is its engine, no doubt about it.
Funny you should say that. I just dropped seven grand (South African currency) today on a new SLI setup and saw almost no significant improvement to the FPS in Rift - like a few fps only. Running the beta NVidia 320 drivers.
Not that it bugs me as I see a huge improvement in other games, but after enabling and disabling SLI on it's profile, Rift doesn't seem to care if I have a dual or single GPU. 2 x 660ti's Gigabyte 2Gb SOC, new gigabyte main-board, 3.4GHz 3rd Gen i5, 16Gb up from 1 x 660ti SOC, 12gb RAM, i5 2nd gen 3.1GHz. I don't overclock ever as I buy new kit every 4~6 months (resell to customers as "demo" stock)
I'm a server guy, not a gamer card guru - anyone have any suggestions, please PM me.
Last edited by theWocky; 2013-05-10 at 08:46 PM.
I think its a pretty sweet game...
The reason I left Rift is that I can't stand multiple roles. Yes, the main selling point of the game. Just not for me.
I like Rift. I keep coming back to it every once and awhile. I'm on hiatus at the moment though. There are about 10 things I'd say I like about it for every 1 thing negative.
The main thing that was bugging me was the combat. I cant explain why, but it feels thicker/more molasses-like/clunky than says SWTOR or WoW. It just doesn't feel as nice to click the buttons and go through the abilities. I'm not too into the lore either it just feels very 2-dimensional.
---------- Post added 2013-05-12 at 08:24 PM ----------
I kind of have to agree with this. I miss the old EQ1 where you were an enchanter/bard/ranger/cleric/necromancer/shaman ect. and THAT was what you were. It might be harder to put groups together, but you feel like a special butterfly when a group is so excited to find you and you them.
"Punching things is cool and stuff. Pow bam bam bam Pow. O yah... God I'm eloquent." -Dalai Lama