In the case of Horridon, the 40th attempt, then giving up because we clearly didn't have the DPS to NOT get overwhelmed by adds by the 3rd gate. This wasn't a mechanics issue - just the boss was overtuned for our gear. You only need to check wowprogress to see this wasn't just us either.
There does come a point where, after no progression is made, people WILL just give up. We hit the LFRs, killed the first boss a few times on normal, got some valor gear, then after a month tried again and practically facerolled the boss with better gear.
The gap between LFR and 10 man normal is too massive. A middle ground is needed where progress can be made. The same goes for going from 2 X 10 man raids to 25mans.
We have faced trials and danger, threats to our world and our way of life. And yet, we persevere. We are the Horde. We will not let anything break our spirits!"
Wowprogress disagrees:
http://www.wowprogress.com/achievement/39
http://www.wowprogress.com/achievement/4530
Twice as many guilds killed H Gunship 25 than N Lich King 10. Also note that there were significantly more 10 man raids than 25 man raids.
He likes to be delusional. Pretty sure he didn't do well in Ulduar either but that was fairly brief so he may of forgotten the time it was out before ToC launched.
---------- Post added 2013-05-11 at 01:21 AM ----------
No offense but if you cannot get into a pug on a capped server like Illidan that means you need to improve. Might I suggest spending this time on forums learning instead of crying.
I think you miss the memo here, what mechanic from normal mode is missing in LFR?
Agree, want to accept it or not, that is what people do, there is people that just leaves, the question is, who cares? do you? I do? Blizzard do? the people arguing here do? I kind of do, that is why I think something should be done.
That sounds really good, except that it fails the reality checks, people leaves the game when they can't, not everybody, maybe not you, not me, but enough people. Second thing it fails is that, we can accept that the game wants you go to ToT, this is your end game, no matter how good, bad, casual or hardcore, go to ToT is the message from the game, in PVE there is only one direction right now, then IF a big enough segment of the playerbase doesn't have an appropriate ToT for them, I think for the good of the game, it should be created.
Ah sorry, just bubble just break up. YOU need more competent raiders, not the game. The game needs players first and foremost. You may want people to improve, but if they don't want to, they wont do it just because you put some pixels behind the "effort" of getting better, they just quit and stop playing, is in their nature to want to play better or don't want to.
There is nothing wrong with being a bad player; if someone doesn't want to improve, he is in his right, he won't be playing with you or with me, because we don't want to play with that kind of players most of the time, absolutely, but the game needs everybody that wants to play and respects his peers. Sadly Blizzard created an environment where you need to go to ToT, so maybe a new difficulty level can engage more players into that environment.
Last edited by thigan; 2013-05-11 at 01:28 AM. Reason: grammar
Last edited by anaxie; 2013-05-11 at 01:27 AM.
LFR is actually very similar to GDKP runs. You have players with good gear who want to earn cash and they carry people with bad gear who are willing to pay.
LFR = good players carrying bad players.
I must admit I have not seen many GDKP runs but they are were mostly made by players in good guilds when progress was over. We are only at 2 months in ToT. ICC was how long - a year?
We have faced trials and danger, threats to our world and our way of life. And yet, we persevere. We are the Horde. We will not let anything break our spirits!"