Pvp power is going to be the dominant stat in pvp now obviously. Its just in 5.2 spec stat priority was way better. For instance, hunters getting the 8800 proc agi trinket, and lining that up with powershot. If that hunter goes full agi, and or agi + pvp power, then that proc will be obviously more deadly than if he had agi + resil. But there will be no catch in 5.3 since there is a baseline resilience. So this alllows the hunter to go main spec stat + power and not lose his damage reduction any more so than what everyone else is. I think this is a good change, 5.2 really felt like the most Guinea pig pvp season ever. 5.3 is bringing down high burst, and turning it into lower burst for longer duration (more manageable and not as punishing while CCd) which will really allow for player skill to take effect, rather than player class determining the victor within 3 seconds of starting the match. I just wish the elite gear was more rewarding, they are making it to close to community gear. Reward the players to achieved 2.2 in the crazy 5.2 patch with better statd elite pvp gear. And all the OP mages will have their hands full when they lose their global kill burst, so itll actually be some pvp at 2k+ brackets.