Blood Mage
Introduction : This is an idea for a 4th spec for Mage, Bloodmages use the old, forbidden knowledge of blood magic to manipulate the life energies arround them and keep their allies alive. while this school of magic is frowned uppon even by the mage society, Bloodmages themselves see blood magic as an powerful and misunderstood knowledge.
Backstory : Following Illidan’s unsuccessful siege of the Frozen Throne, many Blood Elves who followed Kael’Thas were slain and their bodies were reanimated as the San'layn. The San'layn were gifted by the Lich King himself, While even in undeath they needed a source of magical powers in order to sustain their thirst for magic. They were taught to use blood and vampirism as a new source of power. An old, forgotten magic which was practiced by a number of Lich King’s minions. The San'layn expanded this magic and began delving deeper into it. Becoming fearsome bloodmages that proved to be very effective against the living.
After the successful Crusade of Argent Dawn into the Northrend, The San'layn were wiped out completely. Their knowledge, however, was brought into the civilization via Kirin Tor mages that looted their books shortly after the death of Arthas. This old school of magic is forbidden by Kirin Tor, but it’s effectiveness is becoming more and more known to the community of wizards.
This spec is a healer spec, with some minor offensive abilities.
This Idea, while shares the name with Warcraft's Bloodmage hero, plays out quite different in mechanics.
Blood Mages do not use mana, but a new energy system called blood energy, which is gained by 3 ways :
1) whenever the Bloodmage or his allies get hurt near him.
2) by draining either his or his enemies life.
3) by default all Bloodmages regenerate a little amount of blood energy up to a certain percentage of their total blood pool. (say 25%)
--- Blood Energy ---
Blood Energy is the base of every Bloodmage's power, and thus every Bloodmage must create the means in order for Blood Energy to be harnessed. Before going to battle each Mage must cast a Blood Pool which creates a cloud made out of blood hovering above them, this spell removes the Mana Pool and replaces it with Bloodmage's energy pool. in addition, any blood spilled near the Bloodmage will be dragged into the cloud, thus empowering the Bloodmage's blood pool and enabling him to cast his spells. Blood Pool serves as a Mage's entry into the Bloodmage form, and uncasting it returns the Mage into his normal Mage form (with Life and Mana pool).
Bloodmages main source of energy regeneration is the blood spilled in the battlefield itself, as all Bloodmages receive a percentage of the health their allies/enemies lose as Blood Energy which is later used to heal the injured players or damage the attackers.
Bloodmages in a group can -share- their blood pool in battle, helping eachother in stressful situations like raids and battlegrounds provided that they are near eachother. A Bloodmage with a depleted blood pool can tap into his Bloodmage comrade who is stunned and incapable of casting healing spells, and heal the group...saving a group in danger.
---Skills---Here are a few examples of abilities :
Blood Pool : Conjures a Blood Pool around the caster, allowing him to use Blood spells. (instant cast)
Blood Syphon : Drains Blood from Blood Pool, healing the caster instantly for X health. (instant cast)
Blood Armor : Conjures a blood armor around the caster. Which absorbs 10% of the damage done to the caster and drains Blood Energy
equal to the amount of Damage absorbed, up to X damage can be absorbed in each hit. (instant cast)
Unstable Vessel : Infuses a target ally with huge amounts of Blood Power, which heals him every 3 seconds for X health. If the target dies while being affected with Unstable Vessel it will explode, healing allied players around him for X health. (instant cast)
Shared Pool : When cast on a Bloodmage party member, allows you both to tap into eachothers’ blood pool in case one of you has insufficient energy to cast a spell, provided that you are less than X yards away from one another. (X second cast)
Bloodbath : An explosion occurs from your blood pool, healing your allies around your for X health. (AOE short range, similar to holy nova) (instant cast)
Draining Grasp : lifts an enemy to the air, draining X health from him every 1 seconds for a total of 5 seconds. The drained blood is added to your Blood Pool.
Clot : Stops the bloodflow in veins, causes an enemy target to be stunned for X amount of time. (X seconds cast.)
Heart Rush : Increases the movement speed of allies around the caster by 10%. (speed buff)
Blood Channel : Channels Blood into a single target, healing him for X health every 1 seconds. (channeled, basic healing skill.)
---Overview---
Bloodmages are unique healers who, unlike other healer specs, do not use holy or good means but rather an ancient, rather evil, magic to protect themselves and their allies from harm. but in order to do so they must first allow blood to be spilled around them either by hurting their enemies or by seeing their friends injured. I think it fits the Mage perfectly as they are pure DPS and bringing a healer class helps Mages expand their role and be granted other roles in battlegrounds and raids. I'm still working on some basic (concept) abilities for a demonstration.
-- Words written in brown are abilities.