Originally Posted by
Biggety
Except that it is the point. Ferals have a very strong slew of abilities, not the least of which is their mobility and immunity to many common forms of crowd control. Their damage is less bursty than many other classes (which is a good thing, imo), but is very high overall in pvp because of their uptime on targets. You can't nerf their damage for PvE reasons, which means that ferals need to be more susceptible to peels than they are currently, which means roots and snares because those are ubiquitous anti-melee peels.
From the PvE side, removing some of the feral mobility may also give Blizzard the ability to buff feral's damage, or at least lower the ramp-up time, which could end up as a reasonable tradeoff in pvp.