Originally Posted by
Repefe
Yes, trying to do something new with the genre is very appreciated, but there are limits. What DA2 got from DA1 ? Different dialog mechanic, different story telling, different classes, stupid itemization/stats, different combat, different zones (1 city and 2 dungeons was it ?), different mobs (teleportation ftw) ... none of that was better, most was just different or plain bad. In the end all DA2 got from DA1 was the name and if you couple it with rushed developement, oh boy.
One thing that was good attemp in DA2 was the story, but either it was too slow paced, or the small hints that were ment to create a big picture in the end were not pronounced enough. At least in the first act ... I sadly never got past that.