Oh look another one of these threads created by a clearly uneducated idiot that hasn't played this game at a high level since classic. Moving on now.
Keep it civil please.
Oh look another one of these threads created by a clearly uneducated idiot that hasn't played this game at a high level since classic. Moving on now.
Keep it civil please.
Last edited by Zaelsino; 2013-06-25 at 12:08 AM.
Spoonfeeding you the 'what to do and where' isn't good game design, much like quests that are so blatantly obvious that they might as well not exist aren't particularly good game design either.
Speaking of bad game design...Also Dungeons are no longer "end-game" PVE. Merely another quick gearing up tool.
I never said that there was no challenging content, I said it was a minority of the content. From level 1-90, currently, there is literally nothing that will kill you unless you simply kamikaze into a crowd of monsters higher level than you wearing greys, afk near something that can aggro you, or you level on a pvp server. This isn't exaggeration, it's just how weakened enemies have been made in this game during the process.
Once you hit 90, you face heroics, none of which will give you the slightest difficulty, with maybe the exception of SPM if the team doesn't know what to do. You'll get into the LFR, which admittedly can be the source of wipes, for any number of reasons. You'll do scenarios, which are completely faceroll until you reach the ilvl required for heroic ones (and then those too are fairly mild). World bosses? Die, run back, win a prize. And has Nalak ever actually wiped a group?
So out of ALL the content this game offers, challenges are:
pvp
2 out of 3 raid modes
challenge modes
maybe possibly IoT if you're undergeared.
So yeah, the game is easy, despite there being difficult things to do. There are difficult things to do in almost every game.. if the game itself doesn't allow for it, then folks make up their own feat. Is the old super mario brothers a hard game? No. Is doing a sub 5 minute game clear hard? Yes. That doesn't make the game hard.
You know why Demon Souls is considered a hard game? Primarily because there is no difficulty settings, and all players starting out face the same sort of opposition. If it had difficulty settings, it'd probably have gotten a lot less notice.
TL;DR - the whole 'if you think the game is easy, lets see your armory' stance is bullshit.
Here I'll show you C'thun
- provide the raid within a circle like position upon the eye ball do not stand next to each other or the beam of chain death kills you ( This was the hardest mechanic )
- Kill your tentacles when they sprout on you
- Kill the ring of Eye stalks via the eye ball
- Kill giant claw / Giant tentacle
- Run from beam of death via circling around
- C'thun eats one of your raid members you kill two of his ''things'' to make him valuable / You must keep do as much as damage as possible due to ''Disgestion''
- Repeat for X amount of mins
---------- Post added 2013-06-25 at 12:18 AM ----------
I've respected you for awhile now but cmon once more if you can claim the game is easy and be like oh my god god mode is enabled then why even bother making a thread about it when the OP couldn't even do the hard shit?
And yes Dark souls is fucking hard aka Spear guy and Fat guy but that's another tale.
Last edited by Resentful; 2013-06-25 at 12:20 AM.
Players got better, the game didn't get easier. And besides we all know that WoW is on it's graceful decline, stop acting like this gravy train was gonna go on forever.
The reason they call it the American Dream is because you have to be asleep to believe it.- George Carlin
I don't like hard games, I can try heroic raiding if I wish to participate in challenging content.
Raiding is the only "fun" thing World of Warcraft can offer as a hobby, after you reach to max level and sated your interest on mogs or mounts(takes a week), and if you don't have any interest in pvp. Completing raid finder once a week takes a few hours at best, nothing left to do for the rest of the week except grinding. Yes, the doing same quests and killing the same 8 ox-men every fucking day for some item level 489 helmet is nowhere near entertaining.
So people raid normals, try to progress through it, it's usually fun, but NOT easy for an average gamer. To perform "acceptable" in Throne of Thunder as a dps, you need to research your class, read various guides, memorize optimal rotations and tactics for fights, train and try to get experience by wiping for hours, days to orchestrate them well in a stressful raid environment, download a bunch of addons to track down cooldowns, dots, you must watch these carefully while trying not to get killed by boss mechanics, and while doing that, you must go under the stress of;
"which of the 11 fucking buttons spread all around my keyboard should I push now, I want to skip that shit, I lose time trying to reach it's keybind, fuck my little finger hurts while trying to shift + q, why is ability x is still on cooldown, OH FUCK TRAP, phew, anyway lets reapply a dot, cast some stuff and hope that I do enough, wait WHERE DID I PUT MY DISPEL THINGY, awesome I couldn't cast shit for x seconds trying not to die and I will be kicked or loot banned when they look at the dps meter, fuck I forgot to watch the dot timers while running for my fucking life"
That is NOT easy or fun at all, I don't have time or interest for that shit, as it doesn't fit the description of "hobby". Feels more like work.
You want hard content? Go heroics, awesome loot with mounts, bonus bosses, titles and bla bla. You want "kind of hard but not hard all the time, difficulty changes from raid to raid" content, awesome, normals are there for you. For me, I will be more than happy with flex mode.
Last edited by madokbro; 2013-06-25 at 12:25 AM.
You..you can see the spells you're going to get in your spell book... the only thing that changed is where you see this list...A need for class trainers is gone, because now one is magically gifted by a powerful God of some sort with new abilities. There's no more joy of eagerly awaiting that spell you see in the list several levels ahead.
And the need to go back to a city to train.
Not sure why needless timesinks are missed.
I have been playing WoW off and on since phase 2 beta and I remember back in the beta days the game feeling so easy and dumbed down but that was me comparing WoW with Everyquest which the game is not. However, when do you guys think the turning point for WoW becoming dumb downed took place?
Look how complex 'rotations' back in the days were:
http://www.youtube.com/watch?v=34ba7rg0gdc
The difficulty back then was created by Blizzard making bugged or overtuned bosses and a 5k ms ping.
Last edited by Dangg; 2013-06-25 at 12:42 AM.
You're right except for 2 things.
1. My name is spelt "God" not "Loucious-sama".
2. I'm not a man, because man is inherently flawed. I am in fact a being so far beyond your comprehension that archaic constraints like flesh, blood, time and consequently, gender, have no meaning to me.
Your post history is 4 pages of LFR bashing and almost nothing else
Still waiting on your armory link, you should be 13/13 by now if the game is so dumbed down no problem
Lets go, link armory
But wait, you can't since all you have down is probably 1 or 2 normal bosses (being generous) and everything else killed in LFR because you hate it so much
And even with utilities like that there is still a high chance of completely fucking it up and gimping yourself. If anything this game has gotten more complex.
---------- Post added 2013-06-24 at 08:50 PM ----------
Aside from the moronic whining about dailies I don't think any "casuals" have complained about much of anything for quite some time. They have their faceroll heroic 5 mans and LFR and they are clearly happy with it and Blizzard has provided challenging content for those who seek it without locking anyone out of the game and that right there is the issue with the people who start these threads. They want to go back to excluding players from the game and anything that includes anyone is a threat to their agenda.
---------- Post added 2013-06-24 at 08:55 PM ----------
A forum regular here got banned the other week for actually saying players should worship the ground that hardcore players walk on so yes that is the mentality of those who make these threads despite the claims of it being exaggerated.
---------- Post added 2013-06-24 at 08:57 PM ----------
This is why the old talent system was so horrible. All it ever did was influence players to spec as badly and terribly as possible.
---------- Post added 2013-06-24 at 08:59 PM ----------
So not only are you elitist about gaming you are elitist about things in real life too. Awesome. You must be a joy to be around.
---------- Post added 2013-06-24 at 09:02 PM ----------
1. Wow was developed and launched as a casual game from the get go. They didn't change direction over the years in fact they have stayed the same course over the entirety of the past 9 years.
2. Activision plays no part in Blizzard Entertainment's decisions as per the merger agreement between Vivendi Games and Activision and as per Activision-Blizzard's company bylaws that are posted on their website. Without a majority vote Bobby Kotick can't do a god damn thing and since Vivendi owns 62% of ATVI that means business as usual for Blizzard Entertainment.
---------- Post added 2013-06-24 at 09:06 PM ----------
So those hardcore raid guilds killing Ra-den aren't relying on each other? What the fuck is wrong with you? Seriously? Who pray tell are they relying on then if not each other?
---------- Post added 2013-06-24 at 09:08 PM ----------
So the only difference between heroic mode and normal is time? Are you fucking kidding me? That right there shows the people saying heroic kills don't matter have no fucking clue what heroic modes are like and aren't in any position whatsoever to call heroic mode raiding easy.
---------- Post added 2013-06-24 at 09:11 PM ----------
You do realize heroic bosses have extra mechanics right? In fact as far as Ra-den goes you CAN NOT even do him until full heroic clearing ToT and he is a heroic level boss with no normal mode at all. A lot more than time is involved here which you would know if you weren't a wannabe hardcore.
I've never been focused on endgame or level cap activities, so I don't care to get involved with the bitter arguments about LFR and such things.
But I do kind of miss some of the gameplay elements that have been removed from the game over the years.
1. Leveling your weapon skills.
I'm one of the minority of RP nerds who loves this stuff. It felt like another small measure of progress on your character. And after all, that's a huge part of the attraction in an MMO : improvement. Getting better gear, more spells, more mounts, more achievements, more POWAH!
2. Similarly with Lockpicking and Poison Making on a rogue.
Travelling around the world in search of footlockers to skill up your Lockpicking was something I enjoyed. Again, probably the minority here. After all, many rogues didn't even bother. Which was also a point of difference in favour of those players who did bother. The ability to open boxes for people used to be a somewhat uncommon and sought after skill, something that helped distinguish you as a helpful and useful player to know.
3. The original Talent system.
Don't get me wrong, I love the current six tier talent system, there are some really fun choices there. But its one drawback, is that there are only six points during your 'career' where you get a feeling of improvement. For all of its faults, the original talent trees did provide players with lots of small incremental improvements. Every level you got a new point. Even if the improvements were barely noticeable in reality, e.g. going from +2% crit to +3% crit. I think that this is often the root cause of player dissatisfaction with the current system. The developers have acknowledged this too, but I'm not sure that they've come up with a way to remedy it yet.
These are just a few things that spring to mind.
But overall, the game has had so many fabulous QOL changes since 2004. Most of which we now take for granted. I salute Blizzard for their success in maintaining the popularity of their game over almost a decade.