Originally Posted by
alturic
Horrible example.
What >I< think needs to be changed with LFR (I know it's not going away) is:
I'm probably going to be considered one of those elitist assholes, and while I'm not trying to say LFR needs to be removed or anything like that... my problem is that blizzard (had to?) caved to the playerbase that apparently feels the need to simply log on, collect loot since they pay the same as everyone else and log off. NO-ONE can actually think you should be able to have half/more than half of a raid afk/auto-shot (literally happens almost anytime you would ever go into LFR) and still be able to down something?
I mean, I'm totally fine (and understanding) of people who have real-life issues that can't do 3-5 nights during progression and then only 1-2 nights during farm but LFR in it's current form (I suppose, by design ultimately) is an abomination of raiding. If you want to come to an argument of "bads" (note: not always casuals) why exactly is it "frowned" upon by the community to expect people to "get better"? I understand they pay for the game and all, I really do. I understand it's a business, I really do. I understand a businesses main job is to earn a profit, I really do but I honestly place this blame on Blizzard. It would be easy as hell for them to implement (maybe every 10 levels or so) a phased quest/raid that literally shows someone how to raid/play. Something (as stupid as it sounds) like a mock boss fight that has mechanics (particularly ground effects) to where you're shown you may have to actually move every so often. Something where after 1-3 seconds of standing in something that is almost always blatantly obvious under you, it would "pause" the encounter and say "Now, young soldier, if you stood in this, you will die". Like I said, it sounds extremely dumb but apparently it's needed.
Now, my ultimate (and you can't really say someone who is guilty of this shouldn't receive loot since they pay as in, "pay our monthly sub, receive phat loot as long as you can type /lfr") solution to "making" (I want to use this word loosely) people get better is by requiring something like what other games do, if you do 30k SUSTAINED DPS (been awhile since I played, don't know current numbers) you get very little loot (gold/flask/pot maybe) and then scaling up from there. So if you do at least 60k SUSTAINED DPS (of course adjustable per boss since fights are different of course) you'd be eligible for epics.
Any of the numbers above are 100% made-up since I don't know current numbers, but ultimately you wouldn't be excluding anyone in receiving a reward and ultimately the carrot would still be there to reach a certain threshold.
As you can tell my ultimate problem (since I know there is a TON of people who use LFR for a legitimate reason) with LFR is that there is ZERO reason for NOT going afk and tabbing back over every ~5 minutes to move to the next boss. I have no problem with people using LFR, but to have a chance at the most "epic" loot (relative to the difficulty of course) by being able to right-click and walk away for the entire fight is just... stupid.