Here's a brief timeline of legendaries in WoW:
- Drop Rate > Quests/Drop Rate (Class Exclusive) > Quests/Drop Rate with boring rewards and no connection between them. New patch = obsolete legendary.
I know they made this to casuals have access to it, bla bla bla.
But how about change the way of getting legendaries?
First idea - Different kinds of legendaries: Helms, Swords, Staves, Shoulders, Rings. Pretty much like Diablo
Second idea (btw, it would come back to the way it was before) - No more quests: Drop rate and minimal drop rate. LFR = 0,0000001%, Normal = 0,001%, Heroic = 0,1 or 1,0%.
This way Legendary would stay legendary and... LEGENDARY. Something that few players has and even casuals can have it. Tanks could have Garrosh's Shoulders while Melee Dps could have Gorehowl. Healers and Casters could have some trinket dropped by Klaxxi Paragons that gives the same effect (or something like that) of those skills that we get in SoO Paragon encounter, giving diversity to legendary items.
Mannoroth's Skull (or something like that, making it legendary just reading its name):
+Primary Stats
+Secondary Stats
+Unique Proc
I don't know, it's something raw that I'm just posting here to know is this could be more appealing.
What's your toughts?
Ps: If we already have a topic like this, sorry bothering with another one.