I would argue that it is Blizzard giving players conveniences that has ended them up in this sub decline.
With the amount of conveniences we have right now, the content that keeps players playing for long periods of time (which is tedious by definition) becomes obsolete/barely played at all while everyone jumps on the convenient content, finishes it and leaves. Blizzard is doing it to themselves and seem to be enjoying every moment because they're more than making up the loss of subs through their pet shop.
- - - Updated - - -
Blizzard is responsible for catering towards specific playstyles over others. They have catered towards individual play over working together time and time again. It is very much Blizzard's fault for the way the community is today.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
I would argue that complicated things like population shifts in a mass-market entertainment product happen for a wide variety of reasons. Assigning effects like this to single causes is a very incomplete and most-of-the-time quite incorrect analysis and that people should know better.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
That's quite wrong. Remember mass summon ? It was too good for the game according to GC, they deleted it.
Something as big as flying mount obviously can't realy be taken out. But blizzard showed us with thunder isle and timeless isl in 5.4 that it isn't something impossible to circumvent (and imo it's the right thing to do. I love flying mount, and don't want it out. But I also like flyghtless zone like thunder isle. Best of both world)
nope, they have been complaining since classic wow. perhaps you werent there when they made rank 14 gear available to everyone in 2.0 or somewhere around there. the people that spent 14 hours a day grinding bgs with a hardcore group for ONE person a week to get weapons and it was given away to everyone, and that was just the start.
I don't compare it to anything like that and I prefer BC and think LFR is a horrible thing.........what next?
Personally I find people who want everything easy have lost touch with reality, yes it's a game but games have to have challenge to them or else they are boring, and sadly the challenge in this game is going out the window.
Last edited by Seefer; 2013-07-16 at 08:48 PM.
Cataclysm's heroics, while nowhere near TBC heroics were objectively harder than WoTLK heroics (at release), as Blizzard wanted to return some of the difficulty back into the 5 mans (starting with 3.3 ICC heroics, which were a step up from your other heroics at time).
The problem is that there was no alternative and everyone was funneled into the same content via LFD, which was a disaster. And yes, clearing Grim Batol with a bunch of randoms who were used to places like Gundrak and Violet hold could be frustrating.
The 10 man normal raid format was also much more challenging than its counterpart in WoTLK too, making it hard for casual and less skilled players to progress.
Common misconception waved around this place is that Blizzard redid TBC with Cata, things couldn't be farther from truth. TBC had normal mode level 70 dungeons which awarded the same loot as heroics, save 1 purple and epic gems, thus making the gearing up process significantly easier and more accessible for masses. It also had Karazhan, which hit the sweet spot in terms of accesibility and difficulty for pretty much everyone.
Stop back peddling. You don't get to blame the game being less "hardcore" on the demands of casuals and then turn around and say you aren't blaming casuals. I'm sorry but the attitude of those like you is disgusting and divisive and a huge contributing factor to why some players are being driven out of the game. You may not like the term "special snowflake" but it accurately describes the attitude and mentality of those who derive enjoyment out of excluding others from parts of the game.
World of Warcraft has always been a casual MMO. To say that anyone who runs heroic raids and looks down upon everyone else is in denial. That's like telling someone you're hardcore at video games because you dedicate half your day reaching an all time high Angry Birds score. Now that everyone gets to see the final bosses of each expac you don't feel special anymore? Please. You never were special to begin with.
I think sometimes Blizzard makes certain decisions to show players that getting what they ask for isn't always a good thing. Look at the absolute chaos that resulted from cheaper paid transfers and more recently when Blizzard allowed some free character migrations from high pop realms to medium pop realms. I think Blizzard knew full well what the consequences would be and were fine with taking a hit if it means quelling some of the mindless QQ.
So people who play games to get fame and money are not special? Man someone better tell Michael Jordan, Tiger Woods, Derek Jeter, and any other sports player, as well as Swifty who gets paid to play this game, any chess player who wins big, poker players etc........cuz hey they are all just games.
- - - Updated - - -
Honestly I don't think Blizzard thinks of ANY consequences, they just say "HEY! This sounds GREAT!" and do it.
The very fact LFR is still in game and Blizzard is continuing to add to it is proof positive that it is a minority of players that want it gone. Blizzard doesn't make a profit from pissing off the majority of their customers so no, they aren't going to mindlessly do things that alienate their paying customers. LFR is here to stay and you people need to stop being so god damn butthurt over what others are doing.
Where does it say in the ToS that players need to continue improving in order to play WoW? Who made up this rule that people need to keep getting better, as if their skill in WoW was somehow important? What about someone who plays WoW occasionally? What if the group that plays infrequently was actually the majority? Should there not be features that appeal to them?
Meanwhile, raiding keeps increasing in difficulty for those who are getting better. Each tier, the progression race is alive and well. I think the devs are striking a decent balance between the types of people who play.
Wow hit market saturation years ago and the reason subscriptions kept going up wasn't because the game was the best of the best epitome of gaming forever and always but because there was a steady flow of new people replacing the ones leaving. If this game was so awesome during vanilla/TBC why have over 20 million people quit playing? You do realize more people have quit the game than ever played it concurrently right? There has always been significant subscription churn and it wasn't some new thing created by the ineptness of Blizzard, it was always there.
Well there ya go: forum pages.
Forums are a poor indicator of well, mostly anything. Most players don't even read forums, much less post on them. In addition, it tends to be the more dedicated players who frequent forums, so it ends up being a small subset of the total number of players who end up posting on forums.
It's reasonable conclusion to say that there is a vocal minority of complainers when it comes to LFR complaints.
Stating an opinion as fact does not make it fact. Opinions are not fact. So don't be stupid and make a fool of yourself by trying to pass off your opinion as fact.