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  1. #181
    Quote Originally Posted by scabobos View Post
    If DKs aren't completely overhauled in next xpac I will be shocked.
    Do you understand the weight of that implication? A complete overhaul could potentially be the equivalent of designing a new class. Are you sure you're not fine with just a few changes here and there? Anyway it's a controversial matter obviously. From a PvP perspective I think we need either something to get us out of roots or preferably Death's Advance baseline (possibly without the on-use speed increase). Frost might require a few more changes in order to make it fun I suppose. I just hate the fact that DK's feel so fragile in PvP right now without any good defesnives. I don't mean to insult PvE players but wouldn't a simple damage increase make everything fine for you in raiding? In addition to that I also think our talent tree could use some minor changes here and there. And on a selfish note I wish the AoE grip nerf would be reverted.

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    Quote Originally Posted by Riven View Post
    Glyph of Icebound Bulwark
    Icebound Fortitude now provides an extra 30% damage reduction, but the cooldown is extended by 2 minutes.

    Potential?
    No the CD would be way too long in PvP.

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    Quote Originally Posted by Bantokar View Post
    I think we need some survivability in PvP. We used to have massive burst as our niche, but now lots of classes can burst like a dk but we have crap survival compared to everyone else.
    We never had massive burst, we had consistent damage (which we still do as UH) but as you said we don't have the survivability nor mobility to utilize it.

  2. #182
    Quote Originally Posted by Riven View Post
    Glyph of Icebound Bulwark
    Icebound Fortitude now provides an extra 30% damage reduction, but the cooldown is extended by 2 minutes.

    Potential?
    It's too long for PvE too in my opinion. 5 minutes? Yikes

  3. #183
    Maybe if we make a consolidated thread of all the other consolidated DK threads the devs would know which one to reply to! /cheeky

    That being said, I've done extensive work to show the scaling problems of Frost's secondary stats in the primary PTR DK thread and I'm not going to repeat them in this thread or the duplicate of this thread on the WoW forums.

    BUT the fact is that you can re-gem/re-forge to whatever offensive stat you want and it will make less than a 1K DPS difference on realism sims for both 2H and DW. This is because any of the secondary stats are almost just as horrible as the next to the point where it makes almost no difference at all.

    Aside from weapons and gimmicks (set bonuses and trinkets) we're pretty flat all the way to 6.0...

    Is that a bird or a plane? No it's all the other DPS classes shooting up as they get gear!
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  4. #184
    Quote Originally Posted by DarthMetatron View Post
    Maybe if we make a consolidated thread of all the other consolidated DK threads the devs would know which one to reply to! /cheeky
    Dont think we get much dev action on these forums

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    Quote Originally Posted by DarthMetatron View Post
    Maybe if we make a consolidated thread of all the other consolidated DK threads the devs would know which one to reply to! /cheeky

    That being said, I've done extensive work to show the scaling problems of Frost's secondary stats in the primary PTR DK thread and I'm not going to repeat them in this thread or the duplicate of this thread on the WoW forums.

    BUT the fact is that you can re-gem/re-forge to whatever offensive stat you want and it will make less than a 1K DPS difference on realism sims for both 2H and DW. This is because any of the secondary stats are almost just as horrible as the next to the point where it makes almost no difference at all.

    Aside from weapons and gimmicks (set bonuses and trinkets) we're pretty flat all the way to 6.0...

    Is that a bird or a plane? No it's all the other DPS classes shooting up as they get gear!
    Frost is the Arms/Sub/Marks/Arcane of our class - and I think that you will find that as long as both of our specs aren't lagging significantly behind that it's not going to see much love

  5. #185
    Quote Originally Posted by Hiboyslol View Post
    Dont think we get much dev action on these forums
    Referring to the duplicate post to this one and the other consolidated DK threads on the PTR forum.
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  6. #186
    Now that everyone designs their own talent trees, I wanted to give it a go. Tell me what you think!

    ht tp: // mop-talent-grid-maker.appspot .c om/talentgridmaker?theAction=view&gridId=665001 (Remove the spaces, first post here.)

    Included some other proposed changes to the class in the description section, as well as the reasoning behind the modifications.

  7. #187
    Quote Originally Posted by Hiboyslol View Post
    Dont think we get much dev action on these forums

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    Frost is the Arms/Sub/Marks/Arcane of our class - and I think that you will find that as long as both of our specs aren't lagging significantly behind that it's not going to see much love
    But arcane is actually a top performing spec.....(just thought id throw that jab in there)

  8. #188
    Field Marshal Riven's Avatar
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    On phone right now, if you can post the threads that you've made on the PTR forums ill add them all into the original Consolidated thread

    Also no, simple numbers changing is too little at this point, there's vital issues with the way our stats/talents work that need to change or we'll continue to be at the bottom.

  9. #189
    Quote Originally Posted by valliant13 View Post
    But arcane is actually a top performing spec.....(just thought id throw that jab in there)
    If they can stand still it is which I don't believe many fights lend to that

  10. #190
    Quote Originally Posted by Hiboyslol View Post
    If they can stand still it is which I don't believe many fights lend to that
    They are top 5 dps on 9/13 fights.

  11. #191
    Quote Originally Posted by Wrien View Post
    Responded pretty late, but i thumbs up on the idea 100%, if they EVER bring back desecration, i will FREAK OUT, however you need to make desecration proc from the spec's main abilities such as SS/FS/HS but give the desecration effect a CD like 5 sec? so that way there won't be countless puddles.

    However, plague leech should just be removed, its a stupid ability (next to live death siphon), honestly you guys have great imagination about dks but blizzard doesn't give a crap anymore, we haven't received alot of attention since towards the end of cata.

    We actually get a dmg tier??? ooo i thought every class was supposed to have a *damage" tier.
    Last edited by Beefkow; 2013-07-27 at 05:04 PM.

  12. #192
    Field Marshal Riven's Avatar
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    Figured i'd make one of those talent grids to better show the ideas I have. These are based on the changes from http://us.battle.net/wow/en/forum/topic/9555305541

    http://mop-talent-grid-maker.appspot...&gridId=669001

    Note: Regenerative Magic and Breath of Corruption are just random things I thought of on the spot, not expecting them to be balanced etc and would be more of placeholders.
    Last edited by Riven; 2013-07-28 at 03:28 AM.

  13. #193
    So, I don't know if anyone checked the thread titled so that's why unholy is better than frost. If you haven't I suggest you do. If what they are talking about in that thread in fact is a bug, then they will have no choice but to buff both specs as that will severely neuter unholy to frost bad.

  14. #194
    Well whenever one talent clearly outperforms another you know what happens, so I would almost certainly expect a "fix" so both specs can enjoy being at the bottom.

  15. #195
    Deleted
    Well everyone else seems to be doing these, so I dug up an old one I made a while ago and tweaked it. Don't really do much PvP, so the PvP changes are few and probably rubbish.

    http://mop-talent-grid-maker.appspot...&gridId=137001

    I just wish we had a tier of damage talents (Unless you count the Rune Regen one), every other class has at least one, most even have two.
    Last edited by mmoc350bad3c21; 2013-07-28 at 09:33 PM.

  16. #196
    Quote Originally Posted by Kiru View Post
    Don't really do much PvP, so the PvP changes are few and probably rubbish.
    Some're great actually, judging by last PTR build changes to pet abilities costs we'll be finally able to use them properly without retarded amount of macroses needed. Plague leech change will improve our preassure a lot and combined with affli changes unholy/affli/rsham will be easilly one of the best setups around (tbh it's already strong enough). Unholy/surv/hpal will be extremply powerfull too since surv spread dmg is no joke either and pala with fear will push setups cc overboard.

    Also i feel that there's no fixing for arena frost right now - as unholy you don't get punished for sitting in blood presence nearly as much as frost and tbh it's not the most often ocasion when i run around in unholy. I'm not even mentioning that any presence exept blood is asking for fast switch (you can cd out first time though) or be trained till you switch to blood and in blood presence unholy is far superior to frost. Till that problem is fixed (unlikely) or over survivability improves enough to stay in dps presence (unlikely) frost will be completly inferior in arena setting.

    After this changes only ability i'll have problems with is darksim since quite often it won't copy spell when used during cast.

    General issues i've with class:
    1) Feeling cheated with new abilities during past couple expansions: darksim is a good idea but sometimes it simply doesn't work as i said earlier and soul reaper is simply delayed execute undeserving the spot of a single new ability we got in mop.
    2) Masteries - seriously unholy and frost masteries are essentially the same and they've no cool interactions with abilities. Looking at SP mastery where extra dot tick can interact with 2 talents increasing amount of procs makes me jealous. Seriously as unholy i would pick a chance to summon some retarded little ghoul similar to demonology lock imps over X% shadow damage increase. No fun factor with masteris is a big letdown.

  17. #197
    Quote Originally Posted by Riven View Post
    On phone right now, if you can post the threads that you've made on the PTR forums ill add them all into the original Consolidated thread

    Also no, simple numbers changing is too little at this point, there's vital issues with the way our stats/talents work that need to change or we'll continue to be at the bottom.

    Lots of work done here:
    http://us.battle.net/wow/en/forum/to...3502347?page=1
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  18. #198
    Bloodsail Admiral Omertocracy's Avatar
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    Quote Originally Posted by Nyaldee View Post
    2) Masteries - seriously unholy and frost masteries are essentially the same and they've no cool interactions with abilities. Looking at SP mastery where extra dot tick can interact with 2 talents increasing amount of procs makes me jealous. Seriously as unholy i would pick a chance to summon some retarded little ghoul similar to demonology lock imps over X% shadow damage increase. No fun factor with masteris is a big letdown.
    As I was passing out last night/this morning I had an Idea for Masteries. These might not be very good ideas, as I was nearly delirious at the time, but I still feel they are at least worth mentioning.

    Frost: Your Killing Machine and Rime effects cause their ability to deal x% more damage when consumed.
    Unholy: Increases damage by your pets, guardians, minions, etc. by x%. Also increases the duration of Unholy Frenzy by x%. (base duration lowered to balance)

  19. #199
    Quote Originally Posted by Omertocracy View Post
    Unholy: Increases damage by your pets, guardians, minions, etc. by x%. Also increases the duration of Unholy Frenzy by x%. (base duration lowered to balance)
    I really don't like that idea, makes my pet more reliable, which is not good (especially in pvp), and i bet the % isn't alot.

    If the mastery is too much to where it affects our pets to hit just as much as a BM hunter's pet, then i can welcome this change.

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    Quote Originally Posted by Omertocracy View Post
    Frost: Your Killing Machine and Rime effects cause their ability to deal x% more damage when consumed.
    That's an interesting thought, though they can up frost strike up by a little bit and howling blast to compensate for the frost dmg bonus lost.

  20. #200
    Quote Originally Posted by Omertocracy View Post
    Frost: Your Killing Machine and Rime effects cause their ability to deal x% more damage when consumed.
    Would add much needed mastery scaling for 2H Frost, but doesn't fix the underlying problem of KM; it'd still be ignored in 98% of all cases. (unless of course Obliterate's damage scaled much better with it)

    Quote Originally Posted by Omertocracy View Post
    Unholy: Increases damage by your pets, guardians, minions, etc. by x%. Also increases the duration of Unholy Frenzy by x%. (base duration lowered to balance)
    Would thematically fit Unholy no doubt, I'm just not sure if I like it. Also, that UF duration thing seems pretty out of place there.

    Overall I agree with you, the DPS specs' Masteries should be reworked into something more interesting. Whether it's your ideas or something entirely different, I'm not sure.



    Quote Originally Posted by Beefkow View Post
    Quote Originally Posted by Omertocracy View Post
    Unholy: Increases damage by your pets, guardians, minions, etc. by x%. Also increases the duration of Unholy Frenzy by x%. (base duration lowered to balance)
    I really don't like that idea, makes my pet more reliable, which is not good (especially in pvp), and i bet the % isn't alot.

    If the mastery is too much to where it affects our pets to hit just as much as a BM hunter's pet, then i can welcome this change.
    So you don't want the Mastery to shift toward pet damage because you feel it'd make Unholy too reliant on it, but you'd welcome it if it made Unholy as reliant on pets as Beast Mastery? Not entirely sure what you mean here...
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