Also arises the question of what Demon Hunters would 'do' in any subsequent expansion that doesn't feature many or any Demons.
Also arises the question of what Demon Hunters would 'do' in any subsequent expansion that doesn't feature many or any Demons.
If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
Sure, the lore can change, but it doesn't change that for most of the playerbase, a demon hunter carries a VERY specific connotation, and if you take away THAT feature, it's NOT going to be considered a demon hunter in anything but name. You don't make an "engineer" class and not have it be based around tech/gadgets, you don't make a "paladin" class that isn't based around holy/divine power and inspiration, you don't make a "mage" that fights exclusively using bows and various trick arrows, and...yes, you got it, you don't make a demon hunter that doesn't use demonic magic.
If it were up to me, I'd have a faction of Demon hunters not-unlike the Shado-pan taking the spotlight and doing their best to train Horde and Alliance heroes in the ways of Demon Hunting. I'd have a currency like lesser charms (demon souls?). The coolest aesthetic flavour item would fill the tabard slot, allow you to do a temporary metamorphosis-looking model change, and would come from something like the legendary questline (but not class specific). Then a lot of the current season and tier sets would have fel themed designs (blindfolds, kilts, glaives, tattoo transparency chest pieces, etc...)
End result: Your hunter, rogue, warlock, paladin, or whatever can all be 'demon hunters' if you're into the theme. All would look cool, and put their own spin on demon hunting.
Really want Tinkers more than Demon Hunters.
Besiddes, Demon Hunters are few in numbers as many fail their training.. Not sure how to explain suddenly having 200 of them in Stormwind/Orgrimmar/Shrine/Shattrath or such.
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Oh agree. Especially if the Tinker class came with the mechanical arm backpack. I think it would be a lot of fun designing tinkers to match each of the races' stylised technological design, too. So whereas goblin tinkers would look exactly as you expect, forsaken tinkers might have a more necrotech frankenstein vibe, and belf tinkers might have the floating arcane machinery.
There are no good arguments that can be proved by logic because logic doesn't play a big role. If Blizz want DHs, they will put them in.
The Arguments put forward include...
Warlocks and DHs share a toolkit, not just Meta but other spells.
The two classes share a theme.
Blizzard has expressed reluctance to share names between different classes.
The last two cannot be sidestepped...Blizzard either accepts it or not.
The first requires Blizzard to redesign the DH so there is no overlap. In which case you don't have a WoW style DH. So why bother?
EJL
You're talking about the people who changed lore so a tauren could be a paladin, and went against micro transactions. If they want to sell a demon x pack, they will sure as hell make a demon hunter
as for rp. warlocks.. are more feared than demon hunters
Where did all this tinker stuff come from ? Been mentioned a lot recently.
It's a popular fan theory for the next class in WoW, discussed on a lot of boards. The supershort version of the theory is:
(1) WoW classes are based mostly off classes/abilities that appeared in WCIII. Tinker is one in WCIII that is yet to appear in game.
gun toting class would balance things.
(2) In terms of game balance and loot rolls, there are already 3 cloth, leather, and plate wearing classes- and only hunters use ranged weapons. The game could do with another mail wearing gun-toting class- but it would need to feel really different from hunter.
(3) In terms of pure DPS, DPS/tank, and DPS/Tank/gealer hybrid class spec arrangements, the game could do with another hybrid class.
Put these things together, and a potential class which could check all these boxes would be tinker:
So, what would the point of playing a demon hunter be if it is completely different from what the established class in the lore of Warcraft is? Not to mention, to provide a demon hunter class true to the setting Blizzard would have to implement a method for them to go shirtless with blindfolds and warglaives. And that is next to impossible without severely breaking the in-game balance.
People would be let down and the mystifying image would be desecrated if provided with a class only sharing the name of the demon hunter they are so fond of. Don't beckon us to provide a good argument when you have yet to impart one yourself.
I think we'll probably get both, abeit not all at once. I think WoW can handle 1 more class. 12 is a good place to stop, though. 3 cloth, 3 leather, 3 mail, 3 plate.
After that, the way to go would be to entice players to new expansions not with entirely new classes, but with new specs, 1 or 2 at a time (kinda like how they added a 4th spec for druid, but no-one else).
if wow keeps on living, yes, your probably right, for next expansion ? Very much doubt it.
They have publicly stated several times we'll not get a 4th spec, druids legitimatly needed a 4th spec with the new talent system (and even before that imo).
Which other class would honestly need a 4th spec, the same way druids needed one ?
What do Death Knights do now that the LK is defeated? What about Monks in the next expansion when the Sha influence is defeated (and so the need to lessen emotion is gone)? Classes always lose their focus after their expansion, but the individuals will keep exploring and trying to do good.
I say remove demonology and replace it with demon hunter spec
[QUOTE=santa666;21860864]if wow keeps on living, yes, your probably right, for next expansion ? Very much doubt it.
More or less agree; the splitting of feral was necessary, no existing specs require splitting.
The demand for 4th spec options is not one of necessity, and makes for a nice compromise short of adding new classes. Specs are all there really are, classes are just bundled specs- by adding specs one at a time instead of 3 at a time (in the form of new classes) Blizz creates new play styles, but reduces the pace of bloat.
Anyhow I don't mean to suggest they absolutely will do so; just that it's a decent alternative to adding new classes.
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'Monk' isn't an activity, it's a skill set. 'Death Knight' isn't an activity, it's a premise. 'Demon Hunters' hunt demons.
Much better, I think, to have a xpac where everyone hunts demons.
Did the OP just give up mid-way through this thread? LoL!
It is quite difficult to base the implementation of the Demon Hunter on good arguments. Everything we know about Blizzard class design and class decisions in recent years says that its not happening.