Originally Posted by
rogoth
since u quit (assuming u haven't played the game since last june/july), there have been alot of major game changes that have made the game better such as:
paragon system: once u hit lvl 60, u still gain xp up to a lvl cap of 100, (clvl60-plvl100), which adds 3 of primary stats, 2 vitality and 1 of the non class primary stats (so for wizard u would get 3 int/2 vit/ 1str/ 1dex), on top of this per lvl, u also get 3% gold find and magic find, up to teh character cap of 300% for lvl 100, which means u no longer really need magic find gear.
monster power levels: each individual difficulty level of the game now has 10 sub difficulty levels, each one increases the health and damage dealt by monsters, and also increases gold/magic find by 25% per monster power lvl, above the personal player cap (so for MP10 u can have upwards of 700% MF/GF at 100 paragon), and aswell as that each monster power lvl adds to the amount of bonus xp u get too, so allows for faster and easier lvling, both up to 60, and beyond.
loot 1.0: all set legendary items got buffed in stats so they were actually "legendary" compared to a rare item in the same slot, also, the stats on rare items were changed to scale with the level of the monster that dropped them, so, if u don't use monster power, u would ignore anything other than ilvl 63 drops, but with monster power enabled, even on MP1, all monsters are considered lvl 63, so all rares that are dropped, can potentially roll ilvl 63 stats, regardless of the actual ilvl of teh item, only the base stats are lower (like natural armour values, base weapon dmg etc), but more importantly, it means every item can possibly be awesome.
loot 2.0: incoming patch some time end of this year, possibly early next year, to address the problem of non class specific stats on class specific items (like wizard hats with str/dex, might belts with dex/int, hand crossbows with int/str etc), also, to help improve the stats on existing gear so that the stats rolls aren't soo random and close the gap on rteh chasm between bad items, good items, and godly items among other tyhings, u should read the blogs/posts about stuff that has been talked about soo far for more info.
demonic essences and ilvl 63 crafted gear: in 1.0.7 blizz added a new crafting material ilvl 64, used to craft bind on account shoulders/gloves/chests/amulets, which can roll perfect stats (however for most classes/builds, it isn't worth bothering with the chest as the set legendaries and set bonuses are just too powerful to give up using), and can roll best in slot stats in those slots, and being bind on account, they cannot be traded, so u have to get a little lucky with the roll but it means they will be better than anything u can buy with gold/real money off the AH (demonic essences are also BOA so u have to actually gather them urself off killing elites/bosses), also, all of these BOA items have a set base stat range, u can have 1 of the 4 primary stats, which will always roll 200-230 main stat, plus 5 random affixes.
uber bosses and hellfire ring crafting: blizz added a mini set of dungeons to the game for lvl 60 players where u face a dual combination of bosses, there are 3 realms of evil, each realm has 2 bosses from the normal game, but suped up and did i mention there were 2 of them together?, in one realm u have maghda and skeleton king, all the same abilities they each have individually, but harder hitting, and more annoying, in another realm, u have rakanoth and ghom, considered the easiest realm to deal with, but still problematic in its' own way, and lastly, biggest ball ache of them all, zoltun kulle and siegbreaker, this realm is just a clusterfuck waiting to happen.
in order to open up these realms of evil, u need to gather 3 keys which are dropped by each keywarden in each of the first 3 acts (each keywarden drops a different key and u need 1 key of each type to create the infernal machine which is used to open the portal to these realms of evil), and the plan to craft the infernal machines which requires these keys off the keywarden in act 4, as of 1.0.8 the act 4 keywarden will not only drop the infernal machine plan, but also drops one of the 3 other keys at random, to get these keys depends on what monster power lvbl u play on, as each monster power lvl increases the drop chance by 10% up to a guarenteed drop on MP10, to follow on from that, each of the uber boss encounters drop a "demonic organ" and also have drop rates tied into monster power lvl with a 10% increase per monster power lvl up to a guarenteed 100% drop on MP10, it is these demonic organs that are needed to craft hellfire rings, which roll guarenteed primary stats of ur choice, and 35% bonus XP gain, and have no lvl requirement, so can be equipped on brand new lvl 1 characters to help lvl alts faster or help lvl paragon faster at lvl 60.
so in summary, u have missed out on alot of game changing, and potentially awesome upgrades to the game and would probably do well to come back to the game to learn how to play again, as the game is nothing like it was at release, it is soo much easier, in softcore there is almost no need to build defensively like u did at release, and builds have changed quite alot since then aswell, give it a go, not like it costs anything if u bought the game, and u don't really have anything to loose either, cos lets be honest, if u haven't played in a year+, ur gear is gonna be considered, "ultra low end" anyway, so u will highly liekly find an upgrade straight off the bat in teh first game u play.
also little sidenote, ofc having the primary stat roll being non class specific isn't great, but having non class primary stats on items isn't the end of the worl,d each stat is useful to all players which is something i really like with D3, str gives armour at a 1:1 ratio, which helps alot when trying to gear on a budget in some slots, dex improves dodge chancce, which may or may not save ur life at some point, int gives all res at a 10:1 ratio, so being an int class (i also main a wizzard), u have the highest base resistance of any class aside from WD, and vit is self explanatory, makes life pool bigger.