The comments from yesterday just further prove to me that output numbers mean almost nothing to the devs. They care more about the proportion of players playing these healing classes rather than how the individual classes do.
It's a sad, sad state of affairs when the ones with the most passion for it are being ignored and told they're wrong. The slap in the face hurts and will continue to hurt for weeks after 5.4 release.
@Aladya
When I saw GC's tweets last night my jaw dropped. I can't believe he's really this disconnected reality.
Living the casual life, oh yeah.
You know SS heals for arround 350k so capping it at 300k is rediclous, maybe have it cap at 2-3 unused ticks but anything above that is rediculous. If you let it roll over like you suggested people who time it before pull would also be rewarded which is something I really fucking hate.
Having to start a fight with 5 holy power and IH on tanks and/or the raid is really a fucking pain in the neck and something that needs to die. Imo we should be generating 1 holy power every 9 secs outside of combat so we dont have to keep healing prepull and IH should drop going in and out of combat so we cant stack that either.
Well people are saying it isn't worth using because too many ticks will go unwasted on the raid. 300k sounds like a lot but when you think it's only on 2 players if you discount the tank it's still a lot less shield than we were rolling with EF and mastery. If 2-3 ticks will make it usable then great.
I think you misunderstand. Monitoring the shield duration is trivial.
Unlike revuj, which is spammable, SS can only go on 3 targets max, with one always on the tank. The complaint is lots of those SS ticks will be wasted because there won't be any damage. Hots face a similar problem, but they are of course spammable where SS is not.
It's not that "there isn't any incoming damage" it's that damage rarely occurs at intervals that would consume EVERY single shield proc, or even the majority of them. You're also suggesting that you don't use a very cheap damage reducing spell because it won't be fully used, which is a bit silly because why would you even TAKE the talent if you aren't going to use it liberally or on cooldown?
Even with 3 shields up the hps is still poor. Hence why IT IS necessary to keep all 3 shields up at once to eek every bit of hps out you can and why it isn't great that so much of the shield goes to waste.
They have increased the target cap on SS for a reason. The point is, the way it works now, it isn't working toward that goal.
I'm not sure what your idea for SS is but it is clearly different to mine.
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I thought they'd already mastered that. Beacon worked with our healy dragon did it not? Pretty sure I could beacon the npc on the legendary chain too?We know Beacon (Bacon) isn't useful in Proving Grounds and a couple of SoO bosses. We're working on it working on NPCs when in an instance.
@Dubaliciousyo We buffed the finishers to help compensate for that and we can buff them more if needed.
@Dubaliciousyo Tier 45 does not need to be the entire solution to making Holy Paladins work.
I really hope they dont screw with HA now because every Hpala takes it..
The talents are fairly competitive with one another, but overall we've lost a ton of strength from that tier
The fact that we're getting nerfs while other healers are untouched/buffed and get better set bonuses <3
GC reply Then I would make the argument that shaman (or whoever) were overbuffed and not claim "all these damn nerfs!!!"
Devs seem to just dont care about player feedback but u Us players need to keep fighting the good fight in the us forums since its basicly the only place were they have to respond at sooner or later when there are loads of posts..
I would make posts in the Eu forums but they never respond there..
ef wasn t part of the post, but agree
sh is now mana neutral or even more expensive. Considering,average overhealing of HR, a sh x 1 buffed HR results in: mostly overhealing. Benefit is a faster cast and a minor healing gain. I don't see the benefit. Only in comparison to not taking any talent.
It was beneficial until the JudgeM Change for mana., because it allowed us to drop quite some Spirit and reforge that spirit.
SS scaling isn't good, works only with haste, which isn't good either, numbers are to low, still I consider it far from,useless in various situations. Someone broke down,it would mostly overheal, which is bs, the average overhealing of a Ss on a tank is <10%, 2nd target/tank depends,on,fight as especially 3rd target. Don't get me wrong, not praising Ss to be the answer to all questions but deffo better than utter crap without a doubt; first you call it useless, now you say Sh grants a Little bit more HPS than SS, hm..aha.
and HM yea you got the right to say whatever you like? Yea....just sad. You really believe that?
EDIT: pick one, well, I don´t think your 2 Options are the only answers, but I don´t know whats the reason for their poor judgements.
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GC comment suprised me actually: that he made a Statement about the nerfs to EF and SoI and actually "ranked" the intensity of the nerfs. He rarely does that; not that much that he, as always, either counters a question with another question, gives an answer the Person asking wasn´t relating to or simply, as in this case, bashing someones question like this.
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I think they take everthing into consideration, Players playing a class, Output numbers etc. Although they would never admit that or whichever method they re using for "balancing" purposes, cause it would make them vulnerable. You post raidbots, they Claim hps isn´t a good way to measure healing Balance; you post many palas will reroll to monk, he´ll Claim at the end of mop that mw Monk has been well accepted.
As said, I think they take many things into consideration and more than they admit they do, but I got no cluehow they get so missleading Information out of it to make so many poor judgements.
Last edited by Medario; 2013-07-30 at 10:30 PM.