http://i.imgur.com/F5w8kmA.jpg
Explain
http://i.imgur.com/F5w8kmA.jpg
Explain
With Monk PvP set bonus, they can use Touch of Death once you reach below 10% health?
EDIT: Ok, it looks more like below 25%...Not sure if the bonus has been changed, but looks odd.
touch of death went off even before u got healed so death i guess afterwards even if ur 100k hp.
I'm not sure what you want to know? The monk pvp set bonus lets you cast Touch of Death on people below 10% HP. If you think you were above 10% then it's a discrepancy between when the monk used ToD and when you healed yourself and since ToD deals the Monk's HP in damage if that went off first it would still one-shot you after being healed above 10% (or even at 100% depending on the differences in your max HP).
Why people do not understand he's talking about +130k damage in one attack instead of using this ability above 10% HP? :/
That's because WoW's server side latency compared to your local actions. Your heals seem to tick before the ToD takes place, but server-side it isn't resulting in your death. Locally the system calculates it as if the ToD hit did for more damage than intended, while it actually did less damage and should have shown more overkill.
It's just annoying because I healed up to around 45% HP and then that happens.
the same difference between server and client can sometimes cause heals to land on your screen, yet the target dies of less dmg then the heal moments later, or the other way around, mages can see huge dmg numbers appear on them and still not take 1 dmg if they iceblock pretty much the same time as they got hit.
Had the later happen in tbc combat log showed i got hit for more then 1 million by archimondes finger of death, but iceblock triggered about the same time so i did not take any dmg (no "immune"the dmg was in the log and viewable by others).
Sucks to die of server-client lag, but sadly you cant rule it out unless you play directly on the server, even the slightest difference in data can result in such glitches
server side lag
happened to me on my pally when i was healing
mage on me, was low hp, went to bubble and heal up
i got killed yet the cd of my bubble still went off
so prob similar to ur case, very small time lag
lol good luck. Monk has a high skill cap. And this has NOTHING to do with rng. There are absolutely ZERO random numbers. The amount of damage dealt will always be the same. A monk can only cast it if you are >10%. If ToD proc'd, because you were >10% health, and then you healed as he cast it, then ya, you will die.
You can blame RNG all you want, but you would be dead wrong. Unless you can point out what was random here...
“What was God doing before the divine creation? Was he preparing
hell for people who asked such questions?” - Stephen Hawking
If only Touch of Death actually won any games. 10% of your health I can do with a Blackout Kick.
windwalkers are so crap atm i don't see the problem, you got to 10% hp...you failed hard, g/l rerolling for glad, let us all know how that goes.