Originally Posted by
Raelbo
You are assuming that faced with a choice between working harder at the game in order to get any fun out of it, or quitting, that most players would choose the former. In my experience most people I know have chosen the latter.
Personally I would take that as getting the middle finger.
Blizzard: "L2P or you don't get to see more content".
Average Player: "Cheers Blizzard, good luck with your game".
There is only one incentive that makes any sense: Fun. It's that simple.
WoW is a game. People play it to have fun. Most people who play video games derive enjoyment from the challenge of beating the game. However, and let's be totally honest here, beating this particular game at it's most challenging is actually a lot of hard work.
While some people may feel that the work aspect makes it more rewarding when you complete the game (and I would tend to agree with that philosophy personally) a lot of people simply won't ever be prepared to put in that work.
This is ok. Remember, everyone is not the same (a concept that I think a lot of people on this forum struggle with).
So if you accept that different people will have different thresholds of work/effort that they will be prepared to put in before they decide it's simply not worth it, and no longer fun (and quit), it stands to reason that "forcing" people to work harder simply won't work.
By all means, keep some rewards for those who achieve the pinnacle of success in the game (exclusive mounts, titles, heroic gear and the occasional "bonus" boss), but don't withhold fun. It won't work. It will simply drive those people away from the game.