So here's my story. I play on the horde and during the bonfire event (where you burned the giant strawman) some alliance were coming and killing people (PvE server) that were flagged and harassing. So anyway, past the orb that takes you to silver moon there is a little courtyard that is walled off and you can't get to it. They camped out in there so I flew in and attacked because I was bored and world PvP can be fun. Well they killed me and it was physically IMPOSSIBLE to get to my body. Thankfully some guy from another realm found me and rezzed me after about 5 minutes of asking for help. What did this do? Well, I for one will never participate in world PvP again. So rather than just provide a ghost mount which wouldn't hurt anything at all the game lost a world PvPer instead. Good thing this outdated pointless system is still around, am I right?!
It's stupid tiny things like this that cause people to stop playing the game and with dwindling sub numbers maybe making these simply QoL changes would help. I mean they certainly couldn't hurt. We already have an incentive to not die, it's called durability loss and time loss. Why do we need an additional penalty on top of that? We don't.