The CDR and Amp are top for every class (every str class atleast).
The CDR and Amp are top for every class (every str class atleast).
I don't think it is right to design items that when given to the proper class increase the dps from everyone in the raid. It also makes the item scale over the top, because it's strength increases even when other classes in your raid get upgrades. It's a dangerous design and personally I think it was the right call not to go this way.
Plenty of people I've raided with care about having BiS during the last patch. Also, knowing when an item falls into your BiS, also tells you it's value relative to other pieces. Say for example there are several str trinkets (more than 2) and it's unclear which 2 are best for you. Knowing ahead of time if the drop was your best in slot, and only subpar for your other STR dps can help optimise your raid group.
e.g. (Ah, that trink is BiS for our ret paladin, but not so great for me, despite being a small upgrade. We had best let him take it this time as he won't be replacing it, whereas I would.)
You keep posting a lot of question to undermine the simcraft results. Why don't you bring something to the discussion instead? Why would your DPS be doubled for having another target, did you stop to think about this for just 2 seconds?. Sweeping strikes mirrors 75% of your damage, and slam does 35% of its damage as cleave. The rage cost you use on keeping sweeping strikes up is minimal.
You have posted several time over the last week or two, we get it you don't like simcraft and you don't trust it. But please try to contribute to the discussion instead of posting pointless questions which anyone with minimal knowledge of the warrior class can answer. If you are actually interessted in knowing why the value of haste increases with more targets, try to reword your post.
Last edited by Oliria; 2013-09-07 at 03:12 PM.
just a timewaste. U dont get my questions and ur answering the unimportant stuff
in 5.4 we can see what happens
Ok--Collision did the sims on all the trinkets. I took the sim data and put them in order for single target (which BiS means TG/SMF for single target.) The arms list is basically the same except skeers jumpts to top. I added a numerical value which indicates the +/- dps from H-TF Feather, which is currently the gold standard. This way, when loot council asks you how much dps is it for you, you can tell them.
So, using Collision''s Sims (assuming TG/SMF are the same), for single target at least. The numbers on the right indicate the increase/decrease in DPS from heroic feather (for progression purposes)--
1. Evil Eye H-TF 14753
2. Thoks Tail H-TF 14376
3. Evil Eye H 12800
4. Thok's Tail H 12422
5. Evil Eye N-TF 10704
6. Thok's Tail N-TF 10177
7. Thok's Tail N 8930
8. Evil Eye N 8766
9. Skeer's H-TF 5247
10. Skeer's H 3974
11. Skeer's N-TF 2320
12. Skeer's N 1602
13. Primo Talisman H-TF 1483
14. Fabled Feather H-TF 0
15. Gaze of Twins H-TF -190
16. Fusion Core H-TF -5734
17. Fusion Core H -6502
18. Fusion Core N-TF -7074
19. Fusion Core N -9490
For sustained cleave, we should be arms anyways, so
Two:
Galakras + Thok + Bladestorm + Bloodbath
Three+ targets:
Galakras + FusionFire + Bladestorm + Bloodbath
If played perfectly, 1 more target does nearly double Arms damage. Sweeping strikes duplicates every attack by 0.75 and there are some double-dipping mechanics with sweeping strikes and opportunity strike proccing off each other (verifiable on ptr), as well as slam cleave hitting the 2nd target for 35% of the damage. I've gotten close to doubling my damage on training dummies while testing this.
The "Gap" between arms and fury on 3+ targets shrinks a lot because most of the cleave advantage is gained on 2 targets.
U all explain me why it can double the damage. but my main question was why haste scaling is doubled.
Remember that haste from gear has an internal 1.5* modifier for warriors. 283~ rating gives 1% haste.So why sould the scaling double with 2 targets? U think u can manage to get cs up on 2 Targets or what?
With 10% haste:
Attack speed = 3.6 / ( 10 / 100 ) + 1 )
3.6 / 1.1 = 3.2727 seconds per swing
Add 1% haste
3.6 / 1.11 = 3.2432 seconds per swing
That's a reduction of 0.0295 seconds per swing.
Our average melee swing is 60k every 3.2727 seconds. 60 / 3.2727 = 18.3334k dps
60k / 3.2342 = 18.551k dps, or a 217.6 dps increase.
217.6/283 = 0.768 dps per point from the weapon swing alone.
However, we also get extra rage. 12.5 per swing.
12.5 / 3.2727 = 3.8194 rage per second
12.5 / 3.2342 = 3.864 rage per second
That's a 0.0446 rage per second increase.
0.0446 * 10k (damage per rage average for slam, since extra rage is likely pushed into this.) = 446 dps
446 / 283 = 1.575 dps per point from the rage, which when added to the above number leads to a dps value of 2.34. It's far too hard to show how haste affects opportunity strikes or colossus smash resets, but it's easy to see those affects adding enough to push haste's value another 0.34 dps per point to the 2.68 you see there.
Sweeping Strikes makes every attack do 1.75x damage. So the rage gained from haste is now used on a slam that deals 17.5k DPR + 3.5k from the slam cleave, and it is now a 21k DPR ability.
Plugging in 21k DPR into the same formula....
0.0446 * 21k = 936 dps
936 / 283 = 3.3 dps per point.
We also get 1.75* damage from the partial extra attack, so that becomes...
0.768 * 1.75 = 1.344 dps per point
What I have calculated haste's value to be on 2 targets: 4.644 dps per point of haste
(NOT accounting for weird oddities like OS/SS proccing off each other, or CS resets.)
What the sim said: 5.48
That's only 0.836 dps per point that I have not accounted for, and just like before, the other factors that haste buffs could easily explain that delta.
So yes, the simulation is completely right.
@Colusion:
this explains why haste value doubles. But why does haste Scale better with 1 more Target then Crit or STR?
All that u wrote is for crit 2 ? And crit scales with DW and BS too ?
And it gives u more Enrage uptime (10%damage).
same for SS. SS "doubles" the crit damage to.
i was wondering why ur weakest Stat actually scales the highes with 1 more target. that didnt make sense for me.
Its not about that haste souldnt double. but if haste doubles my thought was crit should double 2!
Maybe i got brainlaggs on this one idk.
Last edited by mmocc200956ee6; 2013-09-08 at 12:01 PM.