Originally Posted by
Ezekiah
Each draw anima takes away 1 anima from any golem that has anima in it. Large anima golems hold 8, anima golems hold 4, and the massive 36. Now, if you use your strat, you've dumped 6 into larges, and then filled up a massive, plus killed one into Dark Animus to activate him. This means you've eliminated (6 + 9 + 1) = 16. Nine remain in the room that are inactive and will provide anima for the boss on draws. On those inactives is 4 anima a pop, so after 4 draws, he will have taken all their anima for a total of 36, + the 4 he started with for forty.
Meanwhile, he'll have gained 16 more during this time from drawing on your 3 large inactives + the massive (4 x 4.) That means he's at 56 after 4 draws. After 4 more draws, he'll have drained the larges and gathered 16 more, for a total of 72. Three draws later, 1 a pop from the only remaining mob (the massive) and he'll reach 75 and begin doing interrupting jolts. It will still take him another 25, for a total of 36, to enrage on normal mode.
Let us consider that number. 11. How many ways can you change the fight to make it so he doesn't reach interrupting jolt by 11? The only answers are to either put more anima into the massives at some point in the encounter, before the golems have all been drained, or activate the second massive. Absolutely nothing else can change that fact. Doing so will also extend the enrage, but realistically, I don't see how you can ever reach the enrage while activating and filling a massive on normal. You'd die to healers running OOM first.
If you do not use any large inactive golems at all (this would be silly, because you'd be holding on to 3 active golems or dumping them into the boss to trigger anima font earlier for no reason,) you will still reach interrupting jolt at 11 draws. Again, without killing golems into massives after draw has happened at least once, nothing you do will change that fact either.