Ugh, more scarlet. Bring on Jormag or something.
They probably meant as in such a long wait...
In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).
Given the past few updates, I'll take that to mean that it'll more than likely be a completely miserable, bug-ridden experience that the players will once again end up beta testing and then waiting for patch fixes/nerfs before they can get any of the associated achievements done and/or derive a modicum of enjoyment from it. Meanwhile, the forums will be alight with the 5% of people who think it's perfect the way it is (bugs and poor design/execution add difficulty!) and the 95% of people who are scratching their heads wondering WTF Anet was thinking. But hey, maybe it'll be different this time! :POnce you guys see the new TA path, you'll hopefully understand why it's the main thing we worked on for Oct. We spent a lot of time getting it right/challenging/fun.
it's not revamp -_- its' new path in TA
even better:
-) a totally new path with new encounters instead of tweaked ones
-) new path balanced for lv.80s, so expect a decent challenge
-) players who enjoy the previous paths can still play these
-) new path is permanent instead of temporary like the last 2 living story dungeons
win-win
Tweaked or not, TA needs a tweak. First boss is the most retarded mechanic I've ever seen.a totally new path with new encounters instead of tweaked ones
Based on the games progress nobody should expect this. Levels are less important in this game don't use it to judge difficulty.new path balanced for lv.80s, so expect a decent challenge
So players won't enjoy "tweaks"?players who enjoy the previous paths can still play these
This is the only thing good so far. The reward is another back piece (sigh) and reskined TA weapons. Wonder how long reskins take... might as well just let us dye our weapons already Anet.new path is permanent instead of temporary like the last 2 living story dungeons
I certainly agree that a tweak would be nice, a totally new path instead of just a revamped path is quite awesome though, imho.
Scaling doesn't work as advertised though. You experience this in almost every low-level content. Enemies are not threatening and level 80 enemies feel more balanced with exotic gear than enemies when you're scaled back. Trash mobs in AC feel very different than those in the latest lv.80 dungeon-content (MF and AR). You're quite powerful when scaled back to lv.35 compared to a naturally lv.35.Based on the games progress nobody should expect this. Levels are less important in this game don't use it to judge difficulty.
I didn't say that. A lot of my friends like the current dungeon the way it is. With a new 4th path they can still choose to do the old ones or more up-to-date content with evolved design. This reminds me on the Legendary-"Improvements". Some Legendaries got new effects and not everyone loves that. Quite a lot of people in the forums argue that they knew what they would get when farming for that legendary. They may have chosen that specific one because of it's specific color-scheme, the lack of too much effects etc. Now they have no choice. They got the new "improved" design and lost the old one which they loved.So players won't enjoy "tweaks"?
Honestly, if the rewards are the only reason you should do a dungeon, why even bother? People lately care too much about rewards, I don't like this trend. Dying weapons is something I don't like. I love how SAB introduced different color-schemes as rewards for beating a certain challenge. I would like to see this for other content outside this box. The Tequatl reskin seems like that.This is the only thing good so far. The reward is another back piece (sigh) and reskined TA weapons. Wonder how long reskins take... might as well just let us dye our weapons already Anet.
I've never understood the enjoyment people derive from dungeons (or raids). There's only ever been one dungeon I looked forward to/would run for fun and that was Zul'Farrak in WoW. Everything else was a means to an end. (Gear, quests, etc.)
I'm at that point now in GW2 as well, running dungeons for gear. It's not fun. It's just a daily task like everything else.
Well it depends on how often you want to do the same content over and over again. That's why I prefer dynamic events in the open world to dungeons. I haven't seen all of the world yet, even though I'm playing since release. I'm not actively "working" on worldcompletion, instead I go to random places and do events. And I'm still stumbling over never seen ones here and there. Doing champions in very small groups of 2-3 is actually quite fun for me. Dungeons on the other hand... not a lot of variety going on in there. I'd love to see MUCH more dynamic event inside of dungeons.
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I disagree. It can be a lot of fun with the right people. Having some fun in Teamspeak while running through a dungeon - not in speedmode - is one of the most fun things I've experienced in GW2 for me personally. The thing is: elitists, speedrunners etc. really ruin the experience for me. That's why I only run them when a couple of friends are up to it.
I really hate some of the mechanics they've thrown into dungeons. One example is the nightmare husk fight in P2 CoE. I hate that fight, it's so stupid. I don't want to use some dumb rifle (especially when it only has 2 lackluster abilities). There's no enjoyment to be had from repeatedly nagging golems with a mostly ineffectual lightning beam and a knockback skill that I've yet to successfully get off mid-beam so you basically have to be doing nothing for it to work. If it weren't for still being able to use utility skills it'd be no better than SAB in terms of completely negating being whatever class you are.
I tried doing a level 2 fractal earlier and ended up rage quitting about 5 minutes into it. Never even got to a boss. It was some underwater BS with having to swim through black water while clicking flowers or some nonsense. Again, it didn't strike me as fun or challenging, just stupid. The only 'skill' it tested was my patience. Suddenly 20 days of laurels seemed like a deal to skip out on crappy mechanics like that.
As far as playing with friends, everyone I know has quit GW2. A couple of them are trying to get me into FFXIV now. :P
I mean what is the pleasure people get out of questing or crafting?
Most 2nd gen mainstream MMOs emphasize combat to a large degree. Specifically, group based combat and a linear progression to go with. Within a game like World of Warcraft, the most important and iconic of the 2nd gen MMOs, that is literally the entire basis and motivation to play the game. The design revolves around it to such a degree that Blizzard reveal the entire structure of WoW by level 10 [a masterstroke of game design rivaled only by Yoshi or Miyamoto]- it is everything that is a distraction/aberration.
Naturally, none of these players are playing the games wrong. That is to say that the play systems of WoW or GW2 are vast enough that one can focus on whatever side activities they please. Though just as one might play Gran Tourismo for the sweet car customization, the crux of the game still lays in a desire to race cars around a track.
Last edited by Fencers; 2013-09-26 at 04:19 AM.
I think you should Lane. Pretty much every post you've made over the last year has been a variation of I hate, I don't understand, my pet peeve, this is a disaster, none of these options look good, completely unrewarding, punishing, other games do it better, etc. I'm not pointing this out to pick on you, just saying you might be happier if you play a game you actually like
Valar morghulis
Do you still enjoy playing? If so then just play what you like. I haven't done a dungeon since release and while I'm a bit sad that I've missed out on some of the story (and some of the gear that looks cool) I feel that I'm happier for not doing them. If you don't enjoy playing overall then maybe just take a break.
Could try FFXIV, it's pretty cheap. I tried it, didn't like it (I just don't like standard mmos anymore and I'm not a FF fan) but lots of people seem to like it.
Eh, I suppose so. I've certainly met my fair share of people who hate questing/leveling, supposedly because it's repetitive, yet seem to have no issue running the same half dozen dungeons ad nauseum. Makes no sense to me.
Admittedly, I never have been a team player. My entire academic career taught me it's better to do everything individually or else you'll either be saddled with all the work anyway or made the scapegoat. I don't like my successes or failures to be reliant upon others (and vice versa), thus I greatly dislike anything that requires groups to accomplish.
I am a naturally negative/pessimistic and critical person. There is literally nothing in this world that I could not find fault with -- and if you'd ever looked at my post history for Rift or Tera you'd see there's nothing special about how I treat GW2. Sometimes that's a good thing but most of the time it's not since people really don't seem to like to read/hear it (unless they agree :P). I actually feel somewhat compelled to point out how things could be done better (a trait that been both a pro and a con in my career) even though that often seems to backfire into people thinking I just complain all the time. -_-
Despite what you may think, I still maintain that in the beginning GW2 was damn near close to how I would have designed an MMO, which is one of the highest compliments I could ever give a game. Unfortunately, it seems they've drifted increasingly further away from the things that I felt made it good and a step above other MMOs. I've seen others in this very forum mention it too, things like Anet seeming to be backpedaling to more traditional MMO gameplay, etc. It's a shame that they didn't stick more firmly to the manifesto, I would've liked to have seen how that worked out.
It's 50/50. I'd elaborate, but I'm not sure anyone cares. :P
Don't take other peoples suggestions and play FF14 then. The main story heavily requires you to do dungeons and almost raid like places to progress the story. Some of them aren't all that hard, some of them are a pain in a Pug. Besides the main story, there is content gated behind attunements that are group focused (Requiring completing X dungeon to acess Hardmodes of Y Dungeons) etc
I don't like it either, but hey.. x)
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EU PSN ID: Raazael