History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
You know the feeling when something exciting happens in a game, you either destroy something in an amazing style or get epically destroyed ... strong emotions both good and bad. Ppl don't get that in WoW anymore. Partially it's because the game is old, but other issue is that with dark legion and Arthas gone, Blizz has nothing interesting to tell to players.
Also the boss fights, ppl expect more nowdays from games. Bosses confined in tiny rooms with abilities that cover tiny portions of the tiny rooms ... yeah.
My part in this story has been decided. And I will play it well.
This pretty much sums up most of the reasons why I unsubbed not too long ago. Wow just doesn't feel interesting anymore, I found myself logging in, clicking around aimlessly, logging out again. Gearing up doesn't feel like an accomplishment anymore. I saw someone describe it earlier in the thread as LFR-LFR-LFR-LFR-LFR, and it does feel that way. I remember when I started playing back in TBC gearing up felt like a real achievement, it took way longer, ofcourse, but it gave you something to work for. Other than that, I just miss the RPG aspects, great storylines, the class specific quests, the attunements, just.. stuff that made you feel like you were really working towards something with yóur character.
I hope they have something exiting to tell us at Blizzcon and not just the same stuff, like 3 raids at release and 4 dungeons, level cap raised by 5/10 levels, new continent....
that will be the exact same thing just with higher numbers.
This game is running a long long time and players who where doing leveling, dungeons, raids went into the next xpac and... did the same thing, then the next came and they did.... well... the same thing... then cata came and agian the same thing.... mop: same.
So it is not strange there are players who unsub because they did all of this over and over again.
Pet battles came, the farm came and kept some of us busy.. but these are side games which engage players for some time.
We need some new stuff, new direction to keep us busy and exited.
I am 100% sure (my hunch) that when we get a Burning legion xpac.... the same people now getting hyped about it, will complain also. Because the reality is always different than our expectations. If we get a bl xapc and still nothing new in there.... we will complain.
but wow keeps getting better, there expansions are really good.
many of these new games are really good, and better than wow. I think for example SWtOR is better than wow point for point in almost every department.. yet, WoW does so much every expansion, they make such huge strides, whiles games like SWtOR, go static by comparisons, 1 or 2 expansions you're playing wow agian, becasue although they're many dated things, there is so much improvement and change around, you get more of an offering.
Sure SWtOR was a better game than WoW cataclysm by some distant, was slightly better than WoW MoP and I'm nearly convinced would be an altogether worse game than the new WoW expansion.. look at how they've improved themselves? SWtOR had such a lol expansion, what did they change or spice up? hardly anything, and their new content was tiny.. admittedly they are doing something very creative with their space pvp combat thing, that is tempting me to give it a serious go... but how woudl that pan out?
would ti be left dead in the water, 1year down the line? if they sat down and made the sort of changes WoW did for an expansion they may have a chance, but none of these new games do.. still one cannot ignore though, that they have far better Free to play options than wow, and while wow may have the fuller experience, it's not necessarily the better experience and it does cost you compared to GW2, RIFt, SWTOR and others.
maybe that's why it's dropping so fast. People just not willing to pay to play as much , and the subsstitutes, are actually a lot of fun, and have enough improvements over wow to stay away.
I don't know if it's exactly his fault, but the game did start to take a turn away from the playstyle that had brought in 10 million+ customers almost as soon as he came on board. Even if he was doing an amazing job, they should have switched Lead Systems Designer every 2 expacs or so, just to keep things fresh.
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
Absolutely. Unengaging, static, leads to crushing, repetitive gameplay boredom.
I can't believe you're bringing TOR into this discussion - it's one of the very worst examples of boring stale meaningless themepark gameplay you can find.
Head-shakingly stunning =/
given that it's a wow clone, like Rift, if ToR's gamplay is themepark, so is wow's... anyway, you seem to forget the part where I mentioned it was stale, or rather static and slow, but i recenlty schecked, they do more frequent updates than wow, so part of me is thinking you're still characterized by your experience of it 2 years ago, when most of the fanboys brought it, played all it's content, then quit it in frustration because at that time they didn't have much of an end game. but I don't know if you were one of them so maybe it doesn't apply.
still my opinion remains unchanged, I meant what I said about WoW. Blizzard are hardworking and committed to this, I can't say the same for Bioware and SWtOR
I fail to see the difference. Actually it's worse than that. Bioware is at least adding something significant and new to the game that isn't just an extension of already existing content. Blizzard hasn't done anything like that in years. All the additions to the game are basically just extensions rather then whole new systems. Bioware on the other hand went out and built space combat from the ground up. Blizzard gave us lfr.
Now it's your turn to give me an anti swtor polemic while blowing Acti Blizz in the process. On and on it goes.
Can you name a game that you have played 7 days a week for 5 - 10 years and still enjoy? I can't think of one. And that is the reason for dropping subscriptions. Players are bored with the game, and are going on to different things. Eventually you hit your wow limit and you find something else to do.
The dropping subs isnt the problem, people are going to leave an mmo. The problem is the lack of gaining subs. Why is wow not gaining new members faster than it is losing old ones? Now that is a problem to tackle.
Wow's major problem is how it is viewed from the outside. People who have heard of it but never played have a very negative outlook towards the game. They view players as people with no lives, pathetic losers who can only live in a video game. Now players know that is not the case (though there are some) anyone can play, but they need to get past the negative connotations of playing to do so.
I have known several people over the years that looked down upon WoW, mocked people for playing, etc, but one day they were convinced to try it, and they are now raiders. Blizzard needs to market more to new players to recover from the Sub drop, old players will keep playing until they are done, but new players wont start unless they are drawn in.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
This is overblown in my opinion. It's more that people don't really talk about WoW at all these days. The only conversation going on is on forums and that's largely something that people come to after signing up with....any game really. It's simply an aging game whose time in the glare of public sun has past. There's little in the way of TV advertising for it and probably wouldn't be very useful if there was.
Cultural phenomena burn bright and fade. It's not a mystery. Just about anyone over the age of 15 who wants to try it probably already has.
Anyone under that age won't stay long because of reasons that are too obvious to state.
Last edited by MoanaLisa; 2013-10-29 at 09:50 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Old players getting tired
New players not being drawn into 9 year old game vs. newer games.
Essentially time.
It is fairly late into the expansion pack at this point. People are bored. Subscriptions fluctuate due to the content. If people are bored they aren't likely to pay/play. The subs will go back up the closer to the next xpac, I am certain.
Another reason is that the Cataclysm put a really bad taste in many people's mouths and, well, word of mouth has probably turned people off on the game. The "cutey wootsy" trailer of Mists of Pandaria sure didn't help as well. I truly do think that if they go back to a familiar theme (darker and more bad ass) with the next expansion and say it is the Burning Legion (well known characters and lore), that will really open up a lot of eyes. JMO. Or the damage has been done and combined with the age of the game, that's it. lol
Has a lot to do with the game being old honestly. It's hard to attract new players at this point, and I've been playing for 10 years! It's hard for them to keep the game fresh and interesting for me. I really don't like the daily system of this expansion either. It went from something you could do quickly, and was almost optional, to part of my "job" after I get home.
I personally think the graphics on this game look great. Blizz was genius in keeping the graphics with the Warcraft III feel. It really let the game last a long time graphically. I still don't feel like the game is dated when I play it, I feel like it follows the art style, and that's something that's hard to do.
I think what they really need to do is stop WoW expansions soon and do another WC game. Build up the universe a bit. The one problem with WoW right now is that we don't have as many characters that we've been attached to for long enough for to be truly invested in. One of the things that helped launch WoW into the hit it is was being able to interact with all of the AWESOME characters from WCIII like Thrall, Jiana, Cairne, etc. It really made the game early on.
Childish Pandaland game with no new ideas and bad graphics made by arrogant developers who don't innovate
See GW2 for a MMO done correctly
I feel pity for people still playing this dinosaur of a game, it's like the people still playing Everquest 1 in 2011
Too much time grinding
the game is old, the concept is old, the game engine is old ... its time for WoW 2, or other MMO from Blizzard because WoW is just old game at this point.
edit: also servers are complete mess! most of the servers either horde or alliance dominated, so rare to see 50/50 balance. way too many ghost servers with barely any population in them. VR may help but will not fix anything, tl;dr back to the point its time for WoW 2.
Last edited by Demonidze; 2013-10-29 at 10:52 PM.
BETA CLUB
there is no one main reason /thread