Originally Posted by
Skroesec
Well first, I'm not going to discuss what strat we did, because frankly, I rather enjoy the nice tall and high wall behind us and I don't want to help the competition. I'm keenly aware of the nuances and specifics of both strats, however. We've kept our logs for Paragons and Garrosh attempts private, as is standard for those two fights in many guilds. Promethian, last I checked, didn't post their kill or logs for Paragons (I could be out of date on this). Garrosh logs are surprisingly hard to come by, especially if you want to see something different. Believe me, I've been looking.
We're keeping them private because the difficulty in the encounter lies in it's very many nuances, not the base form of the mechanics. We discovered some pretty great solutions to these nuances in obscure but very successful guilds logs that you won't find unless you know where to look for them. We have every intent to keep them close to the vest. We're not even going to put out or video for Paragons until Garrosh is dead.
If you think difficulty in the fight lies in dealing with the first three, you're mistaken about the structure of the fight. I made that mistake actually. I got my guilds hopes up for a kill a bit earlier than I should have, because I underestimated the last half of the fight. I said we were "close" probably two nights early early. I glossed over the difficulties of the later part of the fight. Big mistake. If you ask me, the last half of the fight, post Xaril, is much harder than the first. Kaztik and getting picked off by various things absolutely sucks. As I said a few posts ago, we wiped post-enrage with 7% left on our last mob repeatedly, only to kill it with 15s+ left on enrage, simply because we had no one get picked off. That has nothing to do with bloods.
We're not making our logs public because we don't want people to know what we're doing in the fight or what days we're raiding as we finish of the tier. We actually did a Monday raid this week (very, very rare for us), and made the very informed decision (based on our guild's gear level compared to other guilds) to raid extended on Tuesday. We really wanted that US 12th kill that Supermassive got. 13th is pretty good too. But we're on course for our best finish to a tier ever, and we want to make use of every advantage we got.
As far as this strat goes though, it would be cheesy if like, Skeer's ability to cast Bloodletting was actually prevented by like, putting him slighting into some wall or room decoration, he he couldn't get LoS on the tank or something. Casting a hand of protection to prevent physical damage of a specific hit has been used on many fights going back years. It moves the goal posts, to say that somehow, this one should be different. The ability specifically says "Physical damage", just like "Strong Legs" for the Encase in Amber, Korven's buff was clearly specifically designed to counter Bloodletting. Clearly a fight with 3 bosses is designed to have them killed, in some way, in any order. There hasn't been a council fight ever, where there was an actual impossible order... just less and more difficult. Until you get the Korven buff, the only way to prevent blood spawn is to not get hit by the Bloodletting via HoP or DS. Without that, there is no way to do heroic without killing skeer first. That's ridiculous. It would also be a first.
That is why I think the premise of the argument is wrong. Bloodletting says "Physical" very clearly. Korven's buff is designed to prevent bloodletting. Skeer spawns before Korven in a specific fixed order. I think this was intended as the way to do it if you want to kill Skeer later, which is incidentally the only way to kill Skeer later. I think the premise that somehow, some "flag" got looked over is absurd, because of the manner of Korven's buff and the wordering/workings of Bloodletting. And you still have to deal with every single mob and their abilities. It doesn't somehow remove Skeer from the raid. You still have to deal with him. Hell, look at the Russian video's tank on grid. He's getting destroyed and uses Korven's buff in this narrow window. It's perfectly legitimate, and not cheesy at all. It just changed the problem.
I really just think everyone looked at the "standard" strat that the World Top 10 did, assumed it was the only way, and got caught by surprise by a nuance they didn't appreciate but was exploited by obscure but successful guilds.
Also this is a fight where, if you look at logs, guilds put in 24-35 attempts per night depending on their stage of progression. Only 70 at your riad means you're probably 3 weeks out on the boss. Maybe 4. And that goes for any strat, by the way.