that "epic" feeling, which i feel has been sorely missed for quite a while
that "epic" feeling, which i feel has been sorely missed for quite a while
Hi
4th Spec Demonhunting for Warlocks.
whats wrong with warriors?
Playable Ogres, but that's what I've been saying about every expansion (except MoP which was dead obvious.) This time however, it looks more likely than ever, so my hopes are quite high.
Other than that, content as good as the second half of MoP.
-a ton of Dungeons, that have a purpose and good reason to run them. Screw scenarios.
-epics actually being epic.. not just a reward from the first person you look at.
-turn LFR into blue gear to reaffirm that it is for non-raiders.
Free-To-Play is the future.
The one thing I want is a new class, I don't care what it is or what it does I'd just switch to it and play the hell out of it. I try to tell myself it's not gonna happen but I like to daydream about it sometimes...
Last edited by mmoc455020c1a7; 2013-11-05 at 08:36 AM.
stat rework as someone already said. rework dodge/parry and remove/rework hit/exp. at the same time remove reforging and upgrading
A guild / buddies to play with.
Less dailies and heroic dungeons that can't be AoE-blasted through by 5 dps in white-quality gear on the first day.
i would like the option to select expansions and patches, get dungeon/ raid attunement back in the game, a new hero class (no idea yet what that would be... DH cant be it because of warlock) and i would love to see a serious lore quest line were we dont have to search trough databases and online forums to find the next quest, like in SWTOR story quest line.
The big stat crunch
Meaningful talents trees
High polygon player models with sliders
Progression
No more cutesy animal races and focus on cosmetic stuff
More undead!
Cross fraction raids, so i can go back to alliance (had to transfer to find a raiding guild) I hate horde and my troll main char so much...
Larger and more diverse dungeon system. Better reward system for JP and VP (from the start of the expac).
Good story-line
Perhaps tri-spec
etc..
etc..
Crazy idea incoming.
Dodge and Parry give small amount of damage reduction from AoE attacks. Not a huge amount, but it would certainly make melee DPS more survivable in raids.
Maybe give Spirit a small amount of health regeneration, though this could lead to healers becoming too strong in PvP again. So that's a more dodgy idea to combat people hating spirit gear so much.
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I'd rather they had a modified dungeon setting that allowed you to bring 10 people to any instance (scaling up, obviously) with a premade group. Means you can 'raid' dungeon level content if you so desire.
More content for more people is always a good thing.
Demon Hunter Class.
or Housing
or Sandbox gameplay
Paladins are Cool Now?
What happen to Kalgan?
Zombie dragons.
new race and class