I don't know about you guys but the feeling I'm getting is that RoP and the talents in that tier are gong to be reworked to be more along the lines of IW. Rumor has it (wink wink) mana management is not gong to bea part of those talents anymore and arcane is getting it's own form of regen to compensate. The way I see it going is that just like IW is "absorb damage to gain damage" RoP will become either a 1 min or a 45s CD that you place on the ground to do more dps. I don't know how they would deal with invocation though, would be harder to turn that concept into a damage CD
All I want at the moment is to be cool, lol. They should give back blastwave, and give fire some frost procs or something and vice versa. Also something with Al'ar, like a breathe or a huge dragon falling down at the target dealing AoE damage. Also new visuals for pyroblast and bring back the wrath/cata fireball and make it bigger + more burning shit.
Yes this is all I want, don't care about the 90 talents anymore since they will just fuck them up even more.
Hmmm. I would rather have RoP be a longer CD than that. 1min 30-3min or so. Evocation I think could just work the same as it used to, 2min CD that regens most of your Mana as well as giving you a 15% damage boost for the next 15-30 seconds? Give a buff like "Energized" or something.
I want at least one 90 level talent to become just passive along the lines of, I don't know, "makes your Armors better at what they do":
Molten Armor also increases critical damage by 10% (i.e. increases Critical Strike by in a different way),
Frost Armor also decreases your cooldowns by 10% (i.e. haste-like effect, but not quite)
Mage Armor also increases Frostblot's chance to trigger FoF by 5%, all spells chance to trigger Magic Missiles by 5% and Firebolt critical strike chance by 5% (since Mastery "makes you better at what you do", Mage Armor Mastery-like effect is similar: making you better at your spec)
That'd be an improvement.
I imagine with Invo, they'd make it a longer channel with a CD in return for a shorter but much stronger damage buff. That'd make it feel more like a cooldown than a maintenance buff - and much more of a threat in PvP provided you could actually get off a full Evo channel.
On the other hand, with both the RoP design and this Invo design, there is a lot of potential for burst on pull, and I think they are trying to move away from that design.
I don't think a longer channel will be a good idea. Imagine how many mages sitting in poison or fire for an extra 2 seconds or so just to get the CD. It would lead to a lot of lost DPS, pissed off healers, and annoyance on our side. It was bad enough during 5.0-5.1 especially with a 10sec CD on top of it.
Akraen, I saw you propose your talent redesign on the Mage Blizz forums. I recommend not posting there, 'tis a silly place.
Your dream list is a good one Akraen, unfortunately it will remain a dream.
As much as I think mages need a serious and complete overhaul, I also dont think we will get one.
Something needs to be done about Fire, enough is enough really. The spec is horrible for half an xpac then god for half an xpac and nerfing the only cooldown it has isnt the solution.
Frost is in a strong place at the moment, but it could still use some work.
Arcane is really a good spec to play but being tied to your rune is becoming bothersome.
Granted, but one thing I'd like to actually talk about is SnD becoming passive. Anyone else think Savage Roar and Inquisition will get the same treatment? Perhaps that could be a hint that L90 talents are gone for good. If you remove one maintenance buff, why not remove them all?
To be fair though, SnD for Assassination was always a joke (for those who don't know: 1CP SnD as Ass = essentially passive once you Envenom), but was that passiveness applied only to Assassination or Rogue in general? If general, we can pretty much confirm the removal of maintenance buffs.
Tier 1
PoM's still meh. TBH I'd kill for an Improved Blink (70% Movement speed for 3s after blinking). Would fit the tier a little better, methinks. Doesn't break anything (except stuns/bonds, and ONLY if unglyphed), so it'd be in line with BS.
Tier 2
New FG seems a bit OP for PvE and UP for PvP.
IB needs its GCD removed, and that glyph would be really interesting to use...
Tier 3
All look good, but Ice Ward simply cannot trigger Hypothermia or it won't be used. "Oh shit, I reached 25% HP, now I can't use Ice Block or benefit from it from Cold Snap's Passive". That's counter-intuitive.
Tier 4
Like the change to CS, but it's still eh overall. If IB is on cooldown anyways, it won't matter. You might as well take Cauterize at that point.
Speaking of which, Caut needs some changes.
Tier 5
While I see what you're getting at, that doesn't really change much.
Tier 6
I thought we were all AGAINST maintenance buffs and standing still... These are all terrible. :|
Fire begs for an overhaul; MoP has proved that it's broken beyond believe. Frost needs some tweaks (but if it doesn't get any and is kept competitive, I'll be happy). Arcane needs some mobility. L90 talents need to be completely scrapped; RoP could stick with Arcane but I never want to see IW and Invo ever again, and RoP when I'm not Arcane. L75 talents should be looked at, but if not changed, whatever; Frost Bomb should become usable while moving or Instant. Cold Snap needs tweaks for more PvE use. Flameglow needs to be scrapped or overhauled completely; IB needs to be off the GCD. PoM needs to be scrapped or granted some form of added bonus (sorta like Akraen's idea, but make it "for 5s after consuming PoM" instead of "before consuming PoM").
If Blizz changes all of the above mentioned, I will be happy.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
Agree completely. Fire needs a revamp - I really don't understand why they don't just rip off the bandaid and fix it. Hopefully they don't think it's because they don't have the time because they'd make that time up in a few patches by NOT having to fix it then. Makes zero sense.
Anyway, I think Frost is fine where it is output-wise, but I think it could use a bit of added complexity. There really isn't a whole lot of decision making going on. The only challenge is moving efficiently and managing your bomb.
Arcane would be perfect if it weren't as immobile as it is. The rotation isn't exactly difficult to execute, but at least there is some decision making that affects your output in managing your mana level. I'd like to see the spec get a little more mobility without the help of Ice Floes, but even without some sort of instant cast (that doesn't reset your charges) Ice Floes makes dealing with movement reasonable.
I personally think the talents themselves is causing more trouble (for mages at least) than being helpful Zzz :P
just feels like its really hard to make and balance the three spells in a single tier talent
http://oce.op.gg/summoner/userName=dw+soul+roc in oceanic now Lol
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Bring the " fire " back ti the fire mage
It really isn't though, or shouldn't be. There is no way that Blizzard will be able to create a tree that is 100% pure choice. Something will ALWAYS be mathematically better in certain situations, and that is completely fine. Yeah it leads to cookie cutter builds, but it doesn't matter. Now, when Blizzard gives the amount of attention to Mages that we received this expansion? Yeah the specs will fall apart at the seams and we get to see all of the glaring issues with them and how they interact with talents, and how the talents truly stack up and their playstyle.
Now Arcane and Rune of Power have great synergy together. Arcane is a less mobile spec that depends on Mana, and Rune of Power promotes both of those things. Out of the 90 Talents, Rune of Power is the least disliked by many Mages because it really just fits. It is still annoying as shit, but it works for the spec it was designed for.
Now Frost and Fire get Invocation. A spell that regens Mana completely (making Mana completely pointless and useless, and we also don't have any other resources to use), makes mobile specs immobile for 2.5 seconds, and is required in order to be competitive. Invocation was really designed for Arcane as another option for it. It just did not develop that way when things were said and done. Burning through Mana and spamming Arcane Blasts while weaving in Missiles is a technical way to play Arcane, and if it was balanced a little more towards Arcane, it could be potentially better than RoP in situations. However, instead Arcane got syngerized with RoP and Fire and Frost had to work with Invocation, a clunky talent that makes mana 100% useless. And a spec that doesn't use resources at all is boring as hell and not fun.
I could really go all day on this topic, spec and spell synergy, but I already went off too much already. Point is talent balance needs to be worked on as WELL as talent synergy. Clunky talents like Frost Bomb and Presence of Mind I think can be worked in better as well.
Also Frost should use its Mastery Icicles as a new resource system instead, bring back the old Mastery. Fire should use something like Heat whether as a debuff (like somebody proposed a couple pages back) or like my redesign idea.