Ironically, I think this is the motivation for most of the changes were seeing to pre-existing mechanics (such as removal of DoT snap-shotting). Something being complicated and requiring excessive theorycrafting/spreadsheets to be considered a decent player isn't synonymous to being fun. Well, I'm sure for some people it is, but it's likely not the case for the majority of players.
As has been mentioned, I'm 99.98% sure avoidance will still exist in the game, and we just won't see it avoidance stats on gear anymore... not to be confused with the potentially new Avoidance stat, if I'm not mistaken. While avoidance as a gear stat probably isn't very successful, actual avoidance while actively tanking keeps an encounter from being literally predictable. There's a tangible difference if you need to react to an attack hitting or missing versus knowing that everything will connect. Besides, tanks not avoiding anything would be just weird as a concept.
I'm honestly glad Armor should come to the forefront in terms of a defensive stat for tanks once again. For Guardians, it's always been something we'd pay attention to or generally rely upon to some extent, but Armor as a concept should likely be a huge factor for tanks regardless of class.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
So I guess nobody interpreted the change correctly.
Dodge as a stat is gone. Dodge as part of the combat table still exists for players (at least in PvE). Plus you can still get "avoidance" as a tertiary stat.
Dodge and Parry rating is being completly removed, as a stat on gear.
Chances are, all of the 5 tanking specs will have a set amount of baseline dodge/parry- druids, 20%, warriors/paladins/DKs, 30%, an monks, 40%.
Various Active Mitigation abilities that increase dodge/parry chance will continue to do so- Savage Defense will most likely increase dodge chance, shuffle/elusive brew will still give 50% total, and DRW will still give 20% increased parry chance.
For stats, it seems that theres a chance that a gear will have only 1 of haste/crit/mastery, and will have additional armor instead. Since armor is literally the best tanking stat for physical damage, that will be a decent change.
Sounds like a return to more WotLK style tanking. Back then you'd completely ignore dodge/parry and stack stamina and bonus armor. I personally liked it, as it was less random and you always had a pretty good idea of how many more hits you could take, but YMMV.
Diplomacy is just war by other means.
mechanics will be most likely be made for tanks to gain def stats from gear stats
Avoidance as a stat looked to be merely a reduction in AE damage, this I would think would be a very situational stat to really look for on gear. As I read it, the gear will no longer have dodge and parry. We as tanks will still have these statistics as part of our on use abilities or cooked into our defensive stances.
The point of confusion and I get it is that Hit and Expertise are leaving the game entirely. Which is where some are crossing the message and thinking they meant that dodge and parry are also leaving the game entirely.