Originally Posted by
ryklin
ok so dude, basically we go for 13k haste because that's where the tranq and rejuv benefit from haste, I mean technically you can go for haste to any amount, but it won't totally be worth it due to rejuv not scaling with it, 13k is also fairly close to the 12.5k bp for normal WG, which you'll still be casting
technically you are losing out some, as the closest SotF WG breakpoint fortunately, this means that only like 6-8% of your healing is getting wasted haste scaling, and even then it's only about 2k
at 16.8k, you'll have about 4.5k wasted haste on your normal wild growths (which are still half of your WGs) (about 4-6ish% of your healing), and about 3.5-4k wasted stats that won't be affecting your rejuvs and tranqs (should be a 3rd of your healing between the 2, more or less, depending on the fight)
so basically, you're decreasing most of your healing strength in exchange for pretty 2 extra 5-7k ticks on 5-6 targets once every 15-20 seconds depending on whether or not you have WG glyph, but that's not worth the resulting about 5-7% healing decrease traded off for it on almost half your healing done (basically your idea loses you 2.5%-3.5% healing done)
I mean 13.9k wouldn't be too unreasonable, although your other heals would be slightly gimped by about 1-2% decrease of half your healing for an extra 5-7k tick every 15 to 20 seconds so this breakpoint is just barely not even, but you could still roll it with a minor loss of about 1% healing done tops if you really like the extra 60k-ish or whatever it is 3 times a minute
TL;DR: The SotF half of WG is only about 6-8% of your healing done on any given fight, and it's not enough of our healing to be worth sacrificing our other heals to empower it so people are over-reacting as to why you'd want to do this.
Taking haste past a rejuv breakpoint results in a healing loss compared to moving the haste to mastery or crit or even spirit due to any other stat pulling better as rejuv is so much of our healing.
Side Note: SotF is a minor healing increase every 15-25s (depending on glyph and skill with using it) and with timers on every fight this tier (other than full sustained damage fights), it will look way better on paper than it performs, and also by taking a different talent you'll have many less wasted stats and won't feel trapped by SotF, and there's quite few fights this tier that tree form rocks (protectors, IJ, malk if you aren't solo-tanking) and treants do surprisingly well in garrosh's empowered whirls (at least in normal) and on nazgrim because of the add timer