Here's the new raid model in a nutshell.
Raid Finder: Works more or less as before with each raid chopped up into sections 3-4 bosses long. The only real difference is that flex scaling will be used to speed queue times and allow players to continue without waiting for the raid to completely fill back up.
Normal: This will have the difficulty of current flex mode, but will not chop up raids into separate sections. Flex scaling will be used to allow for groups from 10 players to 25 players.
Heroic: This mode has the difficulty of current normal mode, but with flex scaling added in.
Mythic: Equivalent in difficulty to current heroic modes, this uses a fixed 20-player size to allow for extremely fine-tuned balancing.
Roleplaying, hardcore Raiding, running LFR on the occasional weekend, PvPing, rolling alts, achievement hunting, pet battling, or just enacting an endless series of whims, I don't care how you play WoW. Just as long as you have fun doing it.
They aren't adding or taking away anything they are just changing names people. There is no new difficulty, the names are just being changed and making everything besides mythic scaleable.
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MoP normals = WoD heroic so if you think normals today are hard then lol.
Last edited by TheWindWalker; 2013-12-23 at 12:53 AM. Reason: never*
Iirc, they said they will give us keys after defeating a "wing" or "checkpoint" that lets you skip to that part from now on.
For example, say Cho'gall is the 3rd boss of Blackrock Foundry. Killing him would give everyone a key that allows you to start past him from now on every lockout if you so choose.
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Yes, it reminds me of the confusion that ensued of them remaking glory of___raider achievements without renaming it and people didn't understand it.
I solo stuff. I do deepz. I raid. What else do i want? Oh yeah. loot. give me loot. Cookie for loot?
I recall them stating that after you had killed a boss so many times you could unlock a way to skip them. But the way they described it sounded like something they were still figuring out.